About this mod
Adds a CBBE goth/alt/blackmetal -styled dress to the game.
- Requirements
- Permissions and credits
I'll keep wearing black, until something darker comes along,
--- Aristoteles, 666BC
Adds a black metal styled dress to the game. What's so black metal about it? It has armbands with nails, and stuff.
It's currently based on the basic CBBE body. I don't know if I'll get around to add bodyslide for it. I might.
This is mostly a projects about learning blender, and trying to use it for something relatively useful. The blender process was nice and fun to learn, the porting to a FO4 nif with weight paints and stuff was.... rather painful. The dress ended up being lower poly than I would have wanted, but animations looked very strange until I reduced the polycount. Don't know if it was due to my lack of skills or something else.
The outfit does not exist in game. You can only add it via console or use ESP explorer: https://www.nexusmods.com/fallout4/mods/16718
The ground object is just the original house-dress.
There are some clipping issues, when sitting down (depending on your animation), and in various poses. But walking and running seems to be mostly ok.
--- Aristoteles, 666BC
Adds a black metal styled dress to the game. What's so black metal about it? It has armbands with nails, and stuff.
It's currently based on the basic CBBE body. I don't know if I'll get around to add bodyslide for it. I might.
This is mostly a projects about learning blender, and trying to use it for something relatively useful. The blender process was nice and fun to learn, the porting to a FO4 nif with weight paints and stuff was.... rather painful. The dress ended up being lower poly than I would have wanted, but animations looked very strange until I reduced the polycount. Don't know if it was due to my lack of skills or something else.
The outfit does not exist in game. You can only add it via console or use ESP explorer: https://www.nexusmods.com/fallout4/mods/16718
The ground object is just the original house-dress.
There are some clipping issues, when sitting down (depending on your animation), and in various poses. But walking and running seems to be mostly ok.