File information
Last updated
Original upload
Created by
NoCashNoExpUploaded by
NoCashNoExpVirus scan
Activity logs
This page was last updated on 12 May 2021, 3:00AM
- Changelogs
-
-
Version 0.13.1
- Add two new custom animations
- Fix a bug with wheel menu attachment filtering
- Attachment switch animation is now played before equipping animations
- Add a grenade throw hotkey
-
Version 0.13
- Overhaul and readd the custom animations system.
- Fix a bug that caused a ctd when reloading using 10mm gun found in vault111
- Error logging will now display the incorrect ids in the log file
- Add option to disable reload mechanic for specific weapons using config files
-
Version 0.12.3
- Separated weapon jamming system from weapon degradation system. Both can be used independently now.
- Add ability to switch between two animation sets using a hotkey
- Fix a bug with grenade auto equip system not equipping grenades properly
- Changed the messages of the ammo check hotkey to more immersive ones
- Add the ability to add custom jam chance in json config files
- Add the ability to set weapon as unjammable in json config files
-
Version 0.12.2
- Add BCR Compatibility (BCR weapons will no longer trigger the reload mechanic)
- Add grenade cycling using a hotkey
- Add dynamic player speed (Player is faster with weapon holstered / no weapon equipped)
- Fix a few bugs with condition widget
- Remove the custom animations system
- Add an ammo check hotkey
- Disable reload mechanic for fusion core guns
-
Version 0.12.1
- Fix condition widget display issues
- Fix a bug that caused the game to ctd when unequipping the first 10mm pistol you find in vault 111
-
Version 0.12
- Overhaul the custom animation system
- Fix a bug where weapons get unjammed when an attachment is switched
- Fix a bug where weapons get unjammed when firemode is switched
- Add custom sound for weapon jam
-
Version 0.11.9
- Add optional config to retain ammo after fixing weapon jam
-
Version 0.11.8
- Attachments lists are now scrollable allowing unlimited number of attachments per category
- Refactor attachment switching code
- Add optional ability to pickup ejected magazines as ammo
-
Version 0.11.7
- Fix file reader not detecting ESPFEs properly
- Increased cost of weapon repair kit item
-
Version 0.11.6
- Fix a bug where a weapon could get jammed at 0 ammo
- Disable weapon jamming in VATS as it causes bugs
- Disable bolt-action/lever-action weapons from getting jammed
- Readded switching to and from bolt-action firing mode
- Add playing a configurable custom animation after firing mode switch
- Add playing a configurable custom animation after attachment switch
-
Version 0.11.5
- Removed left over debugging messages
-
Version 0.11.4
- Add a chance for weapon to jam at any time
- Add an option to clear jam with Mouse 1 instead of using up a hotkey
- Add an optional setting to delete broken weapons instead of breaking them
- Fix a bug with the reload mechanic where it would return incorrect ammo
- Fix a bug with the weapon degradation system that made the script forget about the weapon it's tracking
- Fix wheel menu equipping broken weapons
- Fix icons not properly cenetered in personal wheel menu
- Refactor patch file reading code
-
Version 0.11.3
- Fixed a bug that caused the ammo to reset to 999 when reloading
-
Version 0.11.2
- Fixed a bug that caused the personal menu stop to working when it fails to find a weapon
- Fixed a bug the prevented in items that aren't found from being removed from the personal menu
-
Version 0.11.1
- Fixed a bug that caused the personal menu to appear when creating a new character
- Fixed a bug that caused an item to disappear from personal menu when clicking too fast
- Added personal menu configurable scaling
-
Version 0.11
- Added a customizable personal wheel menu for equipping items
-
Version 0.10.1
- Fixed a bug that caused the wheel menu to update incorrectly when using the weapon degradation system
-
Version 0.10
- Added optional weapon durability randomization in containers and dead actors
- Added throwable items auto equip
- Fixed a bug that caused the mod to give grenades durability
- Fixed a bug where entering/exiting power armor would prevent the reload script from working
-
Version 0.9.2
- Fixed a bug that caused the game to ctd when unequipping a weapon
-
Version 0.9.1
- Improved the wheel menu's design (Slightly)
- Fixed a bug where the weapon could jam as it's breaking
- Fixed a bug where the condition widget was visible in power armor HUD
-
Version 0.9
- Added weapon repairing using repair kits
- Fixed a bug where attachment mod item was consumed on failed switch due to incompatible attach points
- Added configurable experience gain to both disassembling and repairing weapons
- Improved MCM config menu layout
- Added a weapon condition widget
- Fixed a bug with weapon degradation system causing switching firing mode or swapping attachments to fail
- Refactored code that handles MCM menu updates
- Renamed main esm file and most mod files
- Added a weapon jam mechanic
- Refactored the weapon degradation system
- Added support for melee weapon degradation
- Added an optional setting for attachment filtering on UI
-
Version 0.8.1
- Added a barebones weapon degradation system (WIP)
- Fixed a bug with wheel menu reporting weapons not supported incorrectly
- Refactored firing mode widget code
- Fixed a bug with file reader causing the game to CTD when reading incorrect mapping
- Refactored wheel menu code
-
Version 0.8
- Archived mod files as BA2
- Added the ability to disassemble weapons using a screwdriver
- Refactored attachment switch code
- Added a message to notify the player when they're missing an attachment on switching
-
Version 0.7.6
- Fixed attachment switching code to account for script lag
-
Version 0.7.5
- Fixed a bug with switching firing mode
-
Version 0.7.4
- Increased weapons' attachment category limit from 4 to 8
- Updated menu to allow flipping between pages to accommodate for category limit change
-
Version 0.7.3
- Fixed a bug where swapping attachments would completely make all weapons of the same type disappear
-
Version 0.7.2
- Fixed a bug where swapping attachments too fast would cause undefined behaviour (weapon/attachment disappearing or game crashing)
- Fixed a bug where equipping an attachment that is already on the weapon would cause it to disappear from inventory
-
Version 0.7.1
- Fixed a bug that made the wheel menu appear when a new game is started
-
Version 0.7
- Added a new customizable system to switch attachments on the fly
-
Version 0.6
- Overhauled the firing mode system. The mod will no longer use F4SE instance flags but instead weapon object mods.
- Refactored the code in the main script and f4se plugin
- Remove code that handled bolt action weapons in wild mode
-
Version 0.5.4
- Fixed a bug that caused the player to have infinite ammo on firing mode switch
-
Version 0.5.3
- Widget is now hidden when player enters power armor
- The current ammo in the magazine will now be retained on firing mode switch
-
Version 0.5.2
- Cleaned ESM file from unnecessary edits
-
Version 0.5.1
- Reverted semi automatics not unequipping/equipping
-
Version 0.5
- Added a hud widget to display current firing mode
- Weapons that were originally semi automatic no longer need to be reequipped
- Added an optional setting to show/hide mod notifications
-
Version 0.4
- Switched mod from esp to esm
- Implemented a weapons whitelist. All weapons now require patching in order to work with the mod.
- Adjusted the blacklist to use a keyword instead of a formlist.
- Fixed a bug that caused the game to ctd when loading the game.
-
Version 0.3
- Weapons firing mode are now properly saved in the game's save file
- Fixed a bug with grenade handling code
- Added a weapon blacklist for problematic weapons
-
Version 0.2.3
- Refactored mod folder structure
- Added guard code to prevent using mod with melee weapons
- Fixed a bug that caused weapons without instance data to crash the game
- Fixed a bug where burst fire is triggered by the player throwing a grenade
- Burst fire is now an optional feature
- Added a delay of 0.5 seconds between burst fire shots
-
Version 0.2.2
- Fixed a bug with MCM hotkey
-
Version 0.2.1
- Fixed a bug that caused the game to ctd when equipping a grenade
-
Version 0.2
- Added burst fire mode
- Added extra code to handle bolt action weapons
-
Version 0.1
- First version yay
-
- Author's activity
-
May 2021
-
12 May 2021, 3:00AM | Action by: NoCashNoExp
Attribute change
File 'Tactical Reload Manual Patch' description changed.
-
12 May 2021, 2:56AM | Action by: NoCashNoExp
File added
Tactical Reload Manual Patch [version 0.1]
-
09 May 2021, 11:02AM | Action by: NoCashNoExp
File added
Weapons Framework OLD [version 0.12.3]
-
09 May 2021, 9:48AM | Action by: NoCashNoExp
Mod video added
Custom Animations by Esteva2103
-
08 May 2021, 3:38AM | Action by: NoCashNoExp
File added
See Through Scopes behaviour patch [version 0.3]
-
08 May 2021, 3:38AM | Action by: NoCashNoExp
File added
Tactical Reload Framework behaviour patch [version 0.3]
-
08 May 2021, 3:37AM | Action by: NoCashNoExp
File added
Tactical Reload Framework-See Through Scopes behaviour patch [version 0.3]
-
08 May 2021, 3:31AM | Action by: NoCashNoExp
Attribute change
Description changed.
-
08 May 2021, 3:30AM | Action by: NoCashNoExp
Changelog added
Change log added for version 0.13.1
-
08 May 2021, 3:29AM | Action by: NoCashNoExp
File added
Weapons Framework [version 0.13.1]
-
06 May 2021, 7:42AM | Action by: NoCashNoExp
File added
Tactical Reload Framework-See Through Scopes behaviour patch [version 0.2]
-
06 May 2021, 7:40AM | Action by: NoCashNoExp
File added
Tactical Reload Framework behaviour patch [version 0.2]
-
05 May 2021, 6:54AM | Action by: NoCashNoExp
Attribute change
Description changed.
-
05 May 2021, 6:53AM | Action by: NoCashNoExp
Attribute change
Description changed.
-
05 May 2021, 5:08AM | Action by: NoCashNoExp
Mod edited
JSON Patching explained in detail
-
05 May 2021, 5:05AM | Action by: NoCashNoExp
Attribute change
File 'Tactical Reload Framework-See Through Scopes behaviour files patch' changed to 'Tactical Reload Framework-See Through Scopes behaviour patch'.
-
05 May 2021, 5:05AM | Action by: NoCashNoExp
Attribute change
File 'Tactical Reload Framework behaviour files patch' changed to 'Tactical Reload Framework behaviour patch'.
-
05 May 2021, 5:04AM | Action by: NoCashNoExp
File added
See Through Scopes behaviour patch [version 0.1]
-
05 May 2021, 5:03AM | Action by: NoCashNoExp
File added
Tactical Reload Framework behaviour files patch [version 0.1]
-
05 May 2021, 5:01AM | Action by: NoCashNoExp
Attribute change
File 'Tactical Reload Framework-See Through Scopes behaviour files patch' category changed to Optional files.
-
- Mod page activity
-
April 2024
-
25 Apr 2024, 3:07AM | Action by: Vaphal
Untracked
'Weapons Framework Beta'
-
25 Apr 2024, 1:19AM | Action by: Commando2047
Untracked
'Weapons Framework Beta'
-
24 Apr 2024, 10:24PM | Action by: zonda1996
Tracked
'Weapons Framework Beta'
-
22 Apr 2024, 9:14PM | Action by: BloodyKiller057
Endorsed
'Weapons Framework Beta'
-
21 Apr 2024, 4:53AM | Action by: Walkingdead307
Tracked
'Weapons Framework Beta'
-
21 Apr 2024, 1:02AM | Action by: danillovesfood
Tracked
'Weapons Framework Beta'
-
21 Apr 2024, 12:17AM | Action by: yoloftw
Untracked
'Weapons Framework Beta'
-
20 Apr 2024, 4:12PM | Action by: olobob
Tracked
'Weapons Framework Beta'
-
19 Apr 2024, 11:27PM | Action by: Fanysis
Tracked
'Weapons Framework Beta'
-
19 Apr 2024, 11:10PM | Action by: AbramorNastet
Tracked
'Weapons Framework Beta'
-
19 Apr 2024, 3:35AM | Action by: adam81108
Tracked
'Weapons Framework Beta'
-
19 Apr 2024, 3:35AM | Action by: adam81108
Endorsed
'Weapons Framework Beta'
-
18 Apr 2024, 6:40AM | Action by: Axilien
Tracked
'Weapons Framework Beta'
-
17 Apr 2024, 3:27AM | Action by: LukeReaper77
Untracked
'Weapons Framework Beta'
-
16 Apr 2024, 8:43PM | Action by: atomic666
Tracked
'Weapons Framework Beta'
-
16 Apr 2024, 4:49PM | Action by: blacklanterncorps
Tracked
'Weapons Framework Beta'
-
15 Apr 2024, 8:53PM | Action by: spacem0vie
Untracked
'Weapons Framework Beta'
-
15 Apr 2024, 4:18PM | Action by: blackbuz
Tracked
'Weapons Framework Beta'
-
15 Apr 2024, 10:02AM | Action by: spacem0vie
Tracked
'Weapons Framework Beta'
-
15 Apr 2024, 9:47AM | Action by: Kantasey
Tracked
'Weapons Framework Beta'
-