About this mod
First person Radaway animation. Preview video inside
- Requirements
- Permissions and credits
- Changelogs
- Donations
It's First Person Radaway animation that i made. At start it was planned as really big mod that adds animation to each consumable in the game. But i can't give enough time to finish it(for now). This animation was part of it.
DESCRIPTION:
It's only first person Radaway animation that works after you consume Radaway. Radaway starting to decrease your radiation level immediately after you consume it in pipboy or press hotkey. I made that to avoid gameplay occasion when you just have not enough time to wait for effect when radaway injects, trust me i've been reloading to earlier saves a lot with it, so I remove that delay.
( I might get it back for hardcore players, but who knows? :P )
PREVIEW VIDEO:
BUGS:
You might see sometimes that injector doesn't appear or appear too late during in animation - IT'S NOT A BUG - it happens depends on you PC specs and how heavy is your modpack.(Moving Fallout 4 to SSD will probably get rid of that)
COMPATIBILITY:
Animated Chems Redux - as many people has checked it out - you can run both mods, but you need to put my mod after Animated Chems Redux in load order, and it's gonna be fine.
No more incompatibilities i expected(I run game on 200+ mods and it works fine)
REQUIREMENTS:
F4SE
SPECIAL THANKS TO FLipdeezy for his great scripts and providing support.
INSTALLATION:
Through NMM or Vortex
CHANGELOG:
1.01 - Fixed bug when Stimpak's animation was replaced by RadAway
1.01 - Fixed glitch with Stimpak's heal effect
1.0 - Mod added
DESCRIPTION:
It's only first person Radaway animation that works after you consume Radaway. Radaway starting to decrease your radiation level immediately after you consume it in pipboy or press hotkey. I made that to avoid gameplay occasion when you just have not enough time to wait for effect when radaway injects, trust me i've been reloading to earlier saves a lot with it, so I remove that delay.
( I might get it back for hardcore players, but who knows? :P )
PREVIEW VIDEO:
BUGS:
You might see sometimes that injector doesn't appear or appear too late during in animation - IT'S NOT A BUG - it happens depends on you PC specs and how heavy is your modpack.(Moving Fallout 4 to SSD will probably get rid of that)
COMPATIBILITY:
Animated Chems Redux - as many people has checked it out - you can run both mods, but you need to put my mod after Animated Chems Redux in load order, and it's gonna be fine.
No more incompatibilities i expected(I run game on 200+ mods and it works fine)
REQUIREMENTS:
F4SE
SPECIAL THANKS TO FLipdeezy for his great scripts and providing support.
INSTALLATION:
Through NMM or Vortex
CHANGELOG:
1.01 - Fixed bug when Stimpak's animation was replaced by RadAway
1.01 - Fixed glitch with Stimpak's heal effect
1.0 - Mod added