Updated 06,02,2021: Update 1.4 Released, The end to my support to the mod Small tweaks to NPC health + fix to the puzzle in Araby.
As of today I am officially retiring from Fallout 4 modding. This and Any other mod I created you are all free to use and modify as you see fit, continuation of this mod is up to you if you want it, ViciousCeph and Frubel remain in my stead on the Discord to grant any privileges to anyone willing to continue this mod. I myself will probably not be here on nexus, but on discord as an advisor.
It's been an honor guys.
Before you post anything in the comments or Bugs READ THE DESCRIPTION I will not address comments that refer to stuff I already explained. For any main mod related questions you may contact me, for any drivable vechicle related questions contact ViciousCeph Neo-Nazi & PC-Fanatic comments fighting over the swastika will be deleted without distinction. XBOX USERS and also PC users if you use weaker systems: it is advisable to create a new save, reduce the amount of mods running, The mod is confirmed to work on clearer load orders, unfortunately this is no guarantee, but I be damned if I didn't try to release this mod for you ppl.
Will this mod be further developed? / I hope so, but not by me. I retire from Fallout 4 modding. Will you make it not require DLCs? / No. Why are there so little airships in the mod? / Previously you people complained there were too many Airships, make up your minds. Can you make anything in this mod into a settlement? / What did I just say 2 questions earlier? Can you make those items as separate mods? / Cars and tanks are already their own separate partitions. Eventually, yes, but for now those separated partitions are co-integrated, you can try to run cars and tanks separately at your own risk. If you do please tell me if that works! As for furniture for workshop there's a contact for sim-settlements who can work out those together as an addon. I can muster him up a nif pack.
Still waiting for a mod that can be considered a sequel to this one. I love the idea of using Fallout 4 to make a 1940s -1950s crime and war themed GTA RPG styled game. This mod is one of the most unique and innovative I have ever seen on the nexus. Its just unfortunate that we are unlikely to see anything else like it.
INCREDIBLE LAGS.I mean, beyond the pale.The textures are of the lowest quality and do not load further.It's the same in the main world - the textures simply don't load any further.This can only be solved by a complete reboot - which after installation the mod takes much longer.Walking around New Belfast is almost guaranteed to result crash.After using the car, the Pip-Boy quest interface broke.There is no way to turn off the machines.
And last, but no least.There are no pedestrian crossings.
203 comments
Update 1.4 Released, The end to my support to the mod
Small tweaks to NPC health + fix to the puzzle in Araby.
As of today I am officially retiring from Fallout 4 modding. This and Any other mod I created you are all free to use and modify as you see fit, continuation of this mod is up to you if you want it, ViciousCeph and Frubel remain in my stead on the Discord to grant any privileges to anyone willing to continue this mod. I myself will probably not be here on nexus, but on discord as an advisor.
It's been an honor guys.
Before you post anything in the comments or Bugs READ THE DESCRIPTION I will not address comments that refer to stuff I already explained.
For any main mod related questions you may contact me, for any drivable vechicle related questions contact ViciousCeph
Neo-Nazi & PC-Fanatic comments fighting over the swastika will be deleted without distinction.
XBOX USERS and also PC users if you use weaker systems: it is advisable to create a new save, reduce the amount of mods running, The mod is confirmed to work on clearer load orders, unfortunately this is no guarantee, but I be damned if I didn't try to release this mod for you ppl.
Load Order:
1. WorldCars4.esp
2. CarAddon4.esp
3. AoAMapMap.esp
4. AoACars.esp
5. Tanks_New.esp
FAQ
Will this mod be further developed? / I hope so, but not by me. I retire from Fallout 4 modding.
Will you make it not require DLCs? / No.
Why are there so little airships in the mod? / Previously you people complained there were too many Airships, make up your minds.
Can you make anything in this mod into a settlement? / What did I just say 2 questions earlier?
Can you make those items as separate mods? / Cars and tanks are already their own separate partitions. Eventually, yes, but for now those separated partitions are co-integrated, you can try to run cars and tanks separately at your own risk. If you do please tell me if that works!
As for furniture for workshop there's a contact for sim-settlements who can work out those together as an addon. I can muster him up a nif pack.
Rename AoACars.BA2 to AoACars - Textures.BA2;
??AoACarsMapPack.BA2 to AoACarsMapPack - Main.BA2;
??CarAddon4.BA2 to CarAddon4 - Main.BA2
??Tank_New.BA2 to Tank_New - Main.BA2
I hope i can help you guys, for me it worked ;)
Good Game Wastelanders
And
BIg Thanks To Galejro for this AWSOME Mod ;)
Stay Safe
And last, but no least.There are no pedestrian crossings.
That's the real problem.
Driving controls are same as normal cars, with left mouse to fire a tank shell ahead based on the direction the vehicle is facing.