Updated 06,02,2021: Update 1.4 Released, The end to my support to the mod Small tweaks to NPC health + fix to the puzzle in Araby.
As of today I am officially retiring from Fallout 4 modding. This and Any other mod I created you are all free to use and modify as you see fit, continuation of this mod is up to you if you want it, ViciousCeph and Frubel remain in my stead on the Discord to grant any privileges to anyone willing to continue this mod. I myself will probably not be here on nexus, but on discord as an advisor.
It's been an honor guys.
Before you post anything in the comments or Bugs READ THE DESCRIPTION I will not address comments that refer to stuff I already explained. For any main mod related questions you may contact me, for any drivable vechicle related questions contact ViciousCeph Neo-Nazi & PC-Fanatic comments fighting over the swastika will be deleted without distinction. XBOX USERS and also PC users if you use weaker systems: it is advisable to create a new save, reduce the amount of mods running, The mod is confirmed to work on clearer load orders, unfortunately this is no guarantee, but I be damned if I didn't try to release this mod for you ppl.
Will this mod be further developed? / I hope so, but not by me. I retire from Fallout 4 modding. Will you make it not require DLCs? / No. Why are there so little airships in the mod? / Previously you people complained there were too many Airships, make up your minds. Can you make anything in this mod into a settlement? / What did I just say 2 questions earlier? Can you make those items as separate mods? / Cars and tanks are already their own separate partitions. Eventually, yes, but for now those separated partitions are co-integrated, you can try to run cars and tanks separately at your own risk. If you do please tell me if that works! As for furniture for workshop there's a contact for sim-settlements who can work out those together as an addon. I can muster him up a nif pack.
IF YOU ARE SCROLLING THE COMMENTS TO SEE IF IT WORKS WITH NEXT GEN UPDATED: IT DOES!
Review and gameplay: very good mod, although some things are kind of non clear, like, what is it that insta killed me in the arab temple with the red skeleton things? i couldn't figure it out, i ended up using my immense steampack reserves and bandages + a powerarmor to damage boost my entire way through, i still have 0 clue what was hitting me there
i also had no clue about the whole 9 grid puzzle, i ended up bruteforcing it by trying all combinations too same with the room with the cubes, good thing i packed good weapons
in the lavaroom again no clue how to find the path but i figured out that when i shot the "floor" particles came out on walkable tiles, so i took my cheap pistol and started shooting, takes a while but found the way
last fight was a bit unfair tho, after killing the super mega though deathclaw you suddenly gotta be fast and get out of the sand else you instantly die, i managed to kill the deathclaw once, and it burned through all my heals, next time around i just consoled it out of existance cuz of the unfair death of the instakilling sand
when you finish with the enemies, before you click the red cube, make a quick save, i think it may be a bug, or maybe i didn't know how to get out, but as soon as you hit the cube, insta kill flames fall on the way out, trapping you inside, i had to use tgm to get out cuz i couldn't find any other way
overall the mod is great! however it's also VERY hard, all the enemies ATE through my X-02 mk4 power armor, i had to repair the things a lot of times, and burned through my steampunk reserves and ammo, i think last part in araby was very rushed, too many instakill mechanics definetively
GET THE TESLA CANNON BEFORE TRYING THIS MOD modify it for the chain lighting mod, you will need it, especially for the last part, it clears out troops, destroys tank, and fires forever, get that cannon you need it
So, I have no clue what I'm supposed to do with the "search the house for clues" quest bit, it's just pointing in front of the bookshelf with nothing interactable
random question but would you be willing to add those NPC's to the Commonwealth level list as enemy KKK? I have some pro-America and pro-soviet mods that could use another enemy faction to fight in the swamps - just an idea though
In the desert ruins, there is a dungeon where a bug keeps jumping, and the room is surrounded by walls that cannot get out, If you fall, you will almost die. What is the way to pass?
208 comments
Update 1.4 Released, The end to my support to the mod
Small tweaks to NPC health + fix to the puzzle in Araby.
As of today I am officially retiring from Fallout 4 modding. This and Any other mod I created you are all free to use and modify as you see fit, continuation of this mod is up to you if you want it, ViciousCeph and Frubel remain in my stead on the Discord to grant any privileges to anyone willing to continue this mod. I myself will probably not be here on nexus, but on discord as an advisor.
It's been an honor guys.
Before you post anything in the comments or Bugs READ THE DESCRIPTION I will not address comments that refer to stuff I already explained.
For any main mod related questions you may contact me, for any drivable vechicle related questions contact ViciousCeph
Neo-Nazi & PC-Fanatic comments fighting over the swastika will be deleted without distinction.
XBOX USERS and also PC users if you use weaker systems: it is advisable to create a new save, reduce the amount of mods running, The mod is confirmed to work on clearer load orders, unfortunately this is no guarantee, but I be damned if I didn't try to release this mod for you ppl.
Load Order:
1. WorldCars4.esp
2. CarAddon4.esp
3. AoAMapMap.esp
4. AoACars.esp
5. Tanks_New.esp
FAQ
Will this mod be further developed? / I hope so, but not by me. I retire from Fallout 4 modding.
Will you make it not require DLCs? / No.
Why are there so little airships in the mod? / Previously you people complained there were too many Airships, make up your minds.
Can you make anything in this mod into a settlement? / What did I just say 2 questions earlier?
Can you make those items as separate mods? / Cars and tanks are already their own separate partitions. Eventually, yes, but for now those separated partitions are co-integrated, you can try to run cars and tanks separately at your own risk. If you do please tell me if that works!
As for furniture for workshop there's a contact for sim-settlements who can work out those together as an addon. I can muster him up a nif pack.
Rename AoACars.BA2 to AoACars - Textures.BA2;
??AoACarsMapPack.BA2 to AoACarsMapPack - Main.BA2;
??CarAddon4.BA2 to CarAddon4 - Main.BA2
??Tank_New.BA2 to Tank_New - Main.BA2
I hope i can help you guys, for me it worked ;)
Good Game Wastelanders
And
BIg Thanks To Galejro for this AWSOME Mod ;)
Stay Safe
Review and gameplay:
very good mod, although some things are kind of non clear, like, what is it that insta killed me in the arab temple with the red skeleton things? i couldn't figure it out, i ended up using my immense steampack reserves and bandages + a powerarmor to damage boost my entire way through, i still have 0 clue what was hitting me there
i also had no clue about the whole 9 grid puzzle, i ended up bruteforcing it by trying all combinations too same with the room with the cubes, good thing i packed good weapons
in the lavaroom again no clue how to find the path but i figured out that when i shot the "floor" particles came out on walkable tiles, so i took my cheap pistol and started shooting, takes a while but found the way
last fight was a bit unfair tho, after killing the super mega though deathclaw you suddenly gotta be fast and get out of the sand else you instantly die, i managed to kill the deathclaw once, and it burned through all my heals, next time around i just consoled it out of existance cuz of the unfair death of the instakilling sand
when you finish with the enemies, before you click the red cube, make a quick save, i think it may be a bug, or maybe i didn't know how to get out, but as soon as you hit the cube, insta kill flames fall on the way out, trapping you inside, i had to use tgm to get out cuz i couldn't find any other way
overall the mod is great! however it's also VERY hard, all the enemies ATE through my X-02 mk4 power armor, i had to repair the things a lot of times, and burned through my steampunk reserves and ammo, i think last part in araby was very rushed, too many instakill mechanics definetively
GET THE TESLA CANNON BEFORE TRYING THIS MOD
modify it for the chain lighting mod, you will need it, especially for the last part, it clears out troops, destroys tank, and fires forever, get that cannon you need it
it reminds of the saboteur game from back in 2009.
掉下去几乎必死,到底有什么方法过去?
In the desert ruins, there is a dungeon where a bug keeps jumping, and the room is surrounded by walls that cannot get out,
If you fall, you will almost die. What is the way to pass?