Fallout 4

File information

Last updated

Original upload

Created by

Galejro ViciousCeph and others

Uploaded by

Galejro

Virus scan

Some manually verified files

203 comments

  1. Galejro
    Galejro
    • member
    • 402 kudos
    Locked
    Sticky
    Updated 06,02,2021:
    Update 1.4 Released, The end to my support to the mod
    Small tweaks to NPC health + fix to the puzzle in Araby.

    As of today I am officially retiring from Fallout 4 modding. This and Any other mod I created you are all free to use and modify as you see fit, continuation of this mod is up to you if you want it, ViciousCeph and Frubel remain in my stead on the Discord to
    grant any privileges to anyone willing to continue this mod. I myself will probably not be here on nexus, but on discord as an advisor.

    It's been an honor guys.

    Before you post anything in the comments or Bugs READ THE DESCRIPTION I will not address comments that refer to stuff I already explained.

    For any main mod related questions you may contact me, for any drivable vechicle related questions contact ViciousCeph
    Neo-Nazi & PC-Fanatic comments fighting over the swastika will be deleted without distinction.
    XBOX USERS and also PC users if you use weaker systems: it is advisable to create a new save, reduce the amount of mods running, The mod is confirmed to work on clearer load orders, unfortunately this is no guarantee, but I be damned if I didn't try to release this mod for you ppl.

    Load Order:
    1. WorldCars4.esp
    2. CarAddon4.esp
    3. AoAMapMap.esp
    4. AoACars.esp
    5. Tanks_New.esp

    FAQ

    Will this mod be further developed? / I hope so, but not by me. I retire from Fallout 4 modding.
    Will you make it not require DLCs? / No.
    Why are there so little airships in the mod? / Previously you people complained there were too many Airships, make up your minds.
    Can you make anything in this mod into a settlement? / What did I just say 2 questions earlier?
    Can you make those items as separate mods? / Cars and tanks are already their own separate partitions. Eventually, yes, but for now those separated partitions are co-integrated, you can try to run cars and tanks separately at your own risk. If you do please tell me if that works!
    As for furniture for workshop there's a contact for sim-settlements who can work out those together as an addon. I can muster him up a nif pack.
  2. KoKazMokaz93
    KoKazMokaz93
    • member
    • 3 kudos
    Locked
    Sticky
    If Having issues with the mod, quest's don't startup or missing cars on the streets, try this fix:

    Rename AoACars.BA2 to AoACars - Textures.BA2;
    ??AoACarsMapPack.BA2 to AoACarsMapPack - Main.BA2;
    ??CarAddon4.BA2 to CarAddon4 - Main.BA2
    ??Tank_New.BA2 to Tank_New - Main.BA2

    I hope i can help you guys, for me it worked ;)
    Good Game Wastelanders
    And
    BIg Thanks To Galejro for this AWSOME Mod ;)

    Stay Safe
    1. ShiinaShy
      ShiinaShy
      • member
      • 0 kudos
      OMAGAH!!! It's such an easy fix. Thx c:
    2. JohnnyGunn
      JohnnyGunn
      • member
      • 11 kudos
      where or in what folder are these?
    3. JohnnyGunn
      JohnnyGunn
      • member
      • 11 kudos
      nevermind, brain fart. :P
  3. ThaTylar
    ThaTylar
    • member
    • 0 kudos
    changing comment because I CANNOT FIGURE OUT how to investigate the house.
  4. rollan5
    rollan5
    • member
    • 1 kudos
    Weird but i cant get such load order-Car addon4 is requrement to World cars and stands over?
  5. ItsKeithme
    ItsKeithme
    • premium
    • 2 kudos
    That's too bad you aren't still modding ,you have some sweet mods there!
    1. Galejro
      Galejro
      • member
      • 402 kudos
      "aren't still modding"? https://youtu.be/HVxwxA8oKPg?si=MVPhgRf17cZLCKG5
  6. midnytemods
    midnytemods
    • member
    • 0 kudos
    mfer really made mafia definitive edition in his free time
    1. WhimsicalLlama
      WhimsicalLlama
      • member
      • 2 kudos
      bruh lmao
    2. derpington83
      derpington83
      • member
      • 2 kudos
      so many good modders that need to be picked up by companies...
    3. Magadon93
      Magadon93
      • member
      • 0 kudos
      Still waiting for a mod that can be considered a sequel to this one. I love the idea of using Fallout 4 to make a 1940s -1950s crime and war themed GTA RPG styled game. This mod is one of the most unique and innovative I have ever seen on the nexus. Its just unfortunate that we are unlikely to see anything else like it. 
  7. bauerbach
    bauerbach
    • member
    • 0 kudos
    I don't know if it's just me, but I get a weird error message when trying to extract the file!
  8. SnappingTurtle42
    SnappingTurtle42
    • premium
    • 2 kudos
    Whenever i can master the creation kit, I will try to revamp this mod.
    1. ILikeFreeMods2
      ILikeFreeMods2
      • member
      • 2 kudos
      ( ͡° ͜ʖ ͡°)
  9. GarethEnthusiast
    GarethEnthusiast
    • member
    • 2 kudos
    Are we able to make that Vickers light tank in the Wasteland?
  10. EdvinPirson
    EdvinPirson
    • member
    • 0 kudos
    INCREDIBLE LAGS.I mean, beyond the pale.The textures are of the lowest quality and do not load further.It's the same in the main world - the textures simply don't load any further.This can only be solved by a complete reboot - which after installation the mod takes much longer.Walking around New Belfast is almost guaranteed to result crash.After using the car, the Pip-Boy quest interface broke.There is no way to turn off the machines.

    And last, but no least.There are no pedestrian crossings.

    That's the real problem.
  11. hiddenidentity1
    hiddenidentity1
    • premium
    • 0 kudos
    Link to the Discord doesn't work.
  12. IrishPerson098
    IrishPerson098
    • member
    • 0 kudos
    What is a list of the tanks in the mod? Also, what are the controls to said tanks?
    1. DestroyerV8
      DestroyerV8
      • member
      • 0 kudos
      T50, the M1/30, and the StuggIII.

      Driving controls are same as normal cars, with left mouse to fire a tank shell ahead based on the direction the vehicle is facing.