mod must be broken... i have all DLC and whenever i try to enable this mod nexus is first giving me absolute s#*! that it doesnt apply a load order in plugins till i change it to a fixed setting then it finally sorts with a load order, but guess what? Starts game... menu plays... 2 sec CTD. D: man this looked so cool but i give up been trying for 3 hours and cant figure it out.
Funny thing: in my situation the personal shelter is no more, the entry is gone and there's no mark, whenever I try to load the save inside the personal shelter it turns into the sanctuary bunker
Coming from the PS4 version, I believe the cleaning system may be broken at the moment, at least in my game using the cloth does nothing and there's nothing else (the broom for instance) i can select, so the floor in my shelter looks messy AF.
EDIT: Nevermind, uninstalling and reinstalling seems to have fixed that (although the marker for the broom is surpriisingly difficult to pinpoint); must've had a hiccup when installing the first time or something.
great player home mod bro just want to ask few question: 1. what is doppleganger grenades schematic for? 2. the static item like amunition that on display is gone because i click the ammo dispense, is this permanent? i want it back on :D 3. i try the cleaning and there is nothing happen, so i kind of... spam it lol. now i notice the abraxo is all gone, how to refil that? thx, endorsed
Hi, 1. It is used to spawn the Doppelganger, probably the hardest enemy you'll encounter in F4. 2. It will respawn every time you enter the location. It basically works like a dispense function. 3. Check the dirty floors, puddles of water and leaves before you activate the sweeper then check the tables before you use the cloth.
I really love this player home and with the added bonus of a great gun.
However, in 2 different play throughs I have had to “evacuate” my companions to another location and stop using the shelter because I have been unable to access it either by fast travelling or by using the hatch. The game would just hang which would result me in having to load an earlier save to be able to enter the shelter and remove my companions.
As I say, this has happened to me twice now in two different play throughs, at different stages in the game and with different mods loaded. As I typically run around 150 - 200 mods, it’s almost impossible to identify if it’s a conflict (which I agree is quite possible). It’s really frustrating after a long day in the commonwealth to find that you’ve been locked out of your “home” and have to go back to an earlier save to access the shelter.
As I say, I love the mod, the setting with a waterfront view and close to downtown, but it’s just too strenuous worrying about whether I can gain access to it when I need to.
HI, I downloaded your mod from mod on pc. I put it last in load order. It refuses to appear in game. I took off all mods and just put this one and still same thing. What is going on? Why won't it appear in the game? :sad: Also I have the required DLC's.
This is by far the pest player house that I've ever found. Great job! The only thing that I feel is missing is a "Trophy" room. A room in which you can display legendary weapons and armors or different clothes. Still the quality of this location is beyond belief. Also there is a minor bug where if you use the terminals to close the doors back it either locks you in or out and simply shows busy on the terminal, but this could be a bad I counter with one of my other mods. Still this is no big deal as long as you avoid locking the door back. It would suck if it were your only save and either you or your stuff got locked in
You can fast travel back and forth and the terminals reset. You can unlock the door again. This is not a bug but normal behavior I couldn't find a workaround for. As for a trophy room, I simply use the empty area in the armory to place mannequins, weapon racks and shelves. There's enough space to display all unique weapons on the wall.
I can't seem to find the keycard or key to access some of the doors. I got through the front and got upstairs, but couldn't get in the rest. When I fast travelled, i did get into the main room, but can't get out and still can't get down to the lower level.
Tell me if the area from the first screenshot looks exactly the same ingame. The entrance is under the planks, you have to move them yourself. Maybe that's the case. Any mod which would change the area might be a possibile conflict. Have you tried to place it last in your load order?
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EDIT: Nevermind, uninstalling and reinstalling seems to have fixed that (although the marker for the broom is surpriisingly difficult to pinpoint); must've had a hiccup when installing the first time or something.
just want to ask few question:
1. what is doppleganger grenades schematic for?
2. the static item like amunition that on display is gone because i click the ammo dispense, is this permanent? i want it back on :D
3. i try the cleaning and there is nothing happen, so i kind of... spam it lol. now i notice the abraxo is all gone, how to refil that?
thx, endorsed
1. It is used to spawn the Doppelganger, probably the hardest enemy you'll encounter in F4.
2. It will respawn every time you enter the location. It basically works like a dispense function.
3. Check the dirty floors, puddles of water and leaves before you activate the sweeper then check the tables before you use the cloth.
However, in 2 different play throughs I have had to “evacuate” my companions to another location and stop using the shelter because I have been unable to access it either by fast travelling or by using the hatch. The game would just hang which would result me in having to load an earlier save to be able to enter the shelter and remove my companions.
As I say, this has happened to me twice now in two different play throughs, at different stages in the game and with different mods loaded. As I typically run around 150 - 200 mods, it’s almost impossible to identify if it’s a conflict (which I agree is quite possible). It’s really frustrating after a long day in the commonwealth to find that you’ve been locked out of your “home” and have to go back to an earlier save to access the shelter.
As I say, I love the mod, the setting with a waterfront view and close to downtown, but it’s just too strenuous worrying about whether I can gain access to it when I need to.
This is by far the pest player house that I've ever found. Great job! The only thing that I feel is missing is a "Trophy" room. A room in which you can display legendary weapons and armors or different clothes. Still the quality of this location is beyond belief. Also there is a minor bug where if you use the terminals to close the doors back it either locks you in or out and simply shows busy on the terminal, but this could be a bad I counter with one of my other mods. Still this is no big deal as long as you avoid locking the door back. It would suck if it were your only save and either you or your stuff got locked in