This Mod adds standalone Damage Modifier to the Vanilla Weapons. Base Game and all DLCs complete. In the future there will also be individual mod weapons.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credits go to all of the other Authors who inspired me to create this mod.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 2.Exp.
Explosives Damage Overhaul Version 1.0
Version 2.4.3.3
Tactical Reload Patch added.
Version 2.4.3.2-Rev.2
Random Enemy Weapons Patch Update. Bug Fix Master Name changed.
Version 2.4.3.2
Randomized Enemy Weapons Patch added.
Version 2.4.3.1-Rev.2
Wasteland Imports Patch Update. Bug Fix Master Name changed.
Version 2.4.3.1
Wasteland Imports Patch added.
Version 2.4.3-Rev.2
All-in-One File: Grognak's axe and Salvaged Assaultron head added. Minor changes and Bug Fixes.
Version 2.4.3
All Damage Modifiers are now in one File. New File Typ: ESM flagged ESP
Version 2.4.2
On demand expand the All-in-One File with negativ DMG Modifier and serval positive DMG Options.
Version 2.4.1
Bug Fix: All-in-one File: Weapon names changed no english.
Version 2.4.0
On demand All-in-One File added.
Version 2.3.1
Nuka World File updated. All DMG Modifier are now in one File. New File Typ: ESP File
Version 2.3.0
Nuka World Merge File added. (Handmade Rifle, Werstern Revolver,Disciple Blade and Acid Soaker)
Version 2.2.1
Far Harbor Merge File updated. All DMG Modifier are now in one File. New File Typ: ESP File
Version 2.2.0
Far Harbor Merge File added. (Lever-action-Rifle, Radium Rilfe, Harpoon Gun, Pole Hook and Metal Hook)
Version 2.1.1-Rev.2
Automatron File updated. Salvaged Assaultron Head added.
Version 2.1.1
Automatron File updated. All DMG Modifier are now in one File. New File Typ: ESP: File
Version 2.1.0
Automatron Merge File added. (Tesla Rilfe, Mr. Handy Buzz Blade and Assaultron Blade)
Version 2.0.1-Rev.2
Base Game Merge File Updated. Minor Changes and Grognak's axe added.
Version 2.0.1
"Base Game Merge File" Bug Fix: Laser Musket 3500% Damage was the same as 300% File uploaded as updated Version
Version 2.0.0
Base Game Merge File (inclusive Melee and Fist Weapons)
This Mod adds 8/25 various standalone Damage Modifier to the Weapons. The RED marked Damage-Modifier are ONLY in the Files from "Main Files" section includet.
This mod does NOT affect enemies' weapons. The Damage Modifier is absolutely standalone and is set to 0% by default. This mod also works with weapons that you give to your companion.
I also make Damage Modifiers for mod weapons. If you need one, write to the “sticky post” in the comment section.
Installation:
Install with an Mod Manager.
The "All-in-One Files" and "DLC Single Files" requires Automatron, Far Habor and Nuka World.
Important: 1. If you have problems with other File(s) that change Parameters or other Things from the original Weapons, set the File(s) in the Load Order past the DMG Modifier File(s)
2. I added "Grognak's Axe" and "Salvaged Assaultron head". The following only applies to the weapons in the 1.All-in-One, 3. Base Game and 4. Automatron file.
The chance that the damage modifier of the two added weapons will work if you have already found them is 50/50. I had to add a "ma_" Keyword. It was not intended by Bethesda that these weapons could be modified in the workbench. The weapons could not update themselves automatically. Just cheat with the console and it works. If the weapons have not yet been found or when starting a new game, the weapons update automatically.
Only affects users of the single Files:
1. Don't combinate single Files with the Base Game Merge File. Single Files can be combinate with DLC Merge Files. 2. Only Merge File includes Melee and Fist Weapons.
Incompatibility and Known Issue:
1. The mod could possibly be incompatible with CC content for the Weapons. I don't use CC, so I can't guarantee it. I will not fix bugs that occur with CC Content.
2. If the Mod "Visual Reload" does not work, place the "Visual Reload" Mod past the "Damage Modifier" Files. It may be necessary to reinstall the mod every time you install a "Damage Modifier" File.
Future Plan:
1. Add Damage Modfier for all Base Game Vanilla Weapons. (as single File) Complete 2. Add Damage Modifier for Automatron Vanilla Weapons as a Merge File. (only 3 Base Weapons)Complete 3. Add Damage Modfier for all Far Habor Vanilla Weapons as a Merge File (only 5 Base Weapons)Complete 4. Add Damage Modfier for all Nuka World Vanilla Weapons as a Merge File (only 4 Base Weapons)Complete 5. Create a Merge File for Base Game Weapons. Complete 6. On demand "All-in-one" File and "Lore friendly AIO" File added.Complete 7. Add Damage Modifier Files for Mod-Weapons.