Fallout 4
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Sovietshadow1

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Sovietshadow1

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About this mod

Adds Niero's CROSS_Cryolance to Institute leveled lists.

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Using data gathered from their expedition into Vault 111, the Institute has developed the next generation of kinetic weaponry: the Cryolance. No crude and rare 2mm rounds for this--the Institute has adapted this weapon to use their own fusion cells, marrying the stopping power and range of a kinetic weapon with the versatility and power of an energy weapon. Now the Institute has brought the Cryolance out of its testing phase, giving it to select agents in the Commonwealth to unleash its deadly force upon its foes. With skill (and no small amount of luck) you too can wield this weapon, providing that you survive its volleys and take it from the cold, steel hands of the fallen synth who wielded it.

What does it do?

-Added the CROSS_Cryolance to the Institute main weapon list as a level 35+ option. Now most synths (besides some low level variants and Coursers, as these specifically only use Pistol lists) have a ~14% chance of spawning with this weapon past level 35. This obviously makes Institute fights a bit more dangerous, since they previously only had access to their relatively crappy guns, and this gives them a Gauss Rifle analogue.

-The weapon should now also spawn in Institute vendor lists, giving you another chance to pick one up if you side with the Institute.

Install:

-Requires CROSS_Cryolance to function.

-If you're using a mod manager, download the file and merge with CROSS_Cryolance, allowing this mod's .esp to overwrite the Cryolance's original.

-To manually install, download and extract this mod, overwriting the original Cryolance .esp in your Data folder, and merging the Scripts folder in this mod with the Scripts folder in your Data folder.

Uninstall:

-Don't! It's all installed with a script, so uninstalling this mod won't remove the weapon from the lists. Please make sure you really want this mod before using it (although it's pretty great, if I do say so myself), because the only way to "uninstall" it is to go back to a save before you installed it.

Compatibility:

Works with everything Niero's mod works with (which is almost everything, since it adds an entirely new weapon), because it only adds a script to inject it into lists

Credits:

-Niero for his excellent mods (check them out, they're pretty cool)

-a_blind_man for his injection scripts