Fallout 4
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Akanto10

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Akanto10

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About this mod

Hopefully the final solution to changing the player's size/height: dynamically scaling the player based on their furniture situation.

Requirements
Permissions and credits
Changelogs
What is Player Scale Compatibility?

To be clear, this is not a bug-fixing mod. Changing the player's scale will induce animation-related anomalies and this mod fixes that! Player Scale Compatibility is my answer to making the player larger or smaller without having animation bugs, losing critical abilities such as using terminals, or having everyone be taller than you in first person. When the player enters furniture (chairs, couches, power armor, terminals, etc) they are scaled down to normal, and when they leave they are scaled back to the size of your choosing.


PLEASE WATCH THIS VIDEO WITH SUBTITLES!




 Adjusting settings: 

1. Main Settings:

  • Desired scale - Set your desired player scale. The further from normal you go, the longer the gradual scaling takes, which may bring with it some temporary animation issues. I personally like a setting of 1.05 to 1.1 but this is entirely up to taste.

  • Instant scaling - Set the circumstances under which the script will scale the player instantly instead of gradually. By default, the player is scaled gradually unless they're in combat. Never will make the script always gradually scale the player, and always will make the script always instantly scale the player.

2. Advanced Settings:

  • Furniture check delay time - Set the amount of time the script gives the game to attach the player to furniture. If the script is doing nothing after you've set your scale to something other than 1.0, increase this time. This setting only applies when not in debug mode.

  • Debug furniture check delay time - Set the amount of time the script gives the game to attach the player to furniture while in debug mode. If the script keeps sending a message that the player is not interacting with furniture even though you are, then increase this AS WELL AS the normal furniture check delay time.

  • Player scale rate amount - Set the amount that the script will scale during each step of the gradual scaling loop. By default this is 0.01, the lowest setting, but if your CPU is under-powered you may have to raise this for the player to scale at all.

  • Player scale rate frequency - Set the amount of time between each step of the gradual scaling loop. By default this is 0.001, the lowest setting, but if your CPU is under-powered you may have to raise this for the player to scale at all.

  • Debug messages - Enable or disable debug messaging. If something isn't working quite right, try turning this on to see where the script is having troubles or stopping.


 Updating procedure: 

1. If you do not follow these steps when updating, you risk breaking the script entirely. If that happens, follow these steps to fix it.
2. If installing for the first time or on a new game, you don't need to complete the following steps.
3. If not, make sure you have saved all progress and completely uninstall this mod.
4. Continue your game (it should tell you it relies on PlayerScaleCompatibility.esp, but continue anyway).
5. Immediately make a new save and delete the one you just loaded (the one from step 3).
6. Install the updated version of this mod and resume your game as normal.


 Bug reporting procedure: 

1. Read the ENTIRE description and watch the ENTIRE video before proceeding, don't just skim or skip through them.
2. Turn on debugging in the "Advanced Settings" tab of the Player Scale Compatibility Mod Configuration Menu.
3. Make note of all the debug message boxes (the ones that require you to select "OK") while attempting to use Player Scale Compatibility.
4. Try starting a new game and reproducing the issue, using the above steps.
5. Post the following in the bug report:
a. What stage of the game you were at/had completed when you installed Player Scale Compatibility.
b. What stage of the game you were at/had completed when you first experienced the issue.
c. The list, in order, of the debug messages you get while attempting to use Player Scale Compatibility.
d. Any other pertinent information such as mod list/load order, any patterns, etc.


 F.A.Q: 

Question 1. Are Fallout 4 Script Extender and Mod Configuration Menu actually necessary to use Player Scale Compatibility?

Answer 1. Both F4SE and MCM are absolutely, 420.69% required for Player Scale Compatibility to work at all. No exceptions, sorry.

Question 2. Why is this necessary? Is your masculinity so fragile that you need to make yourself bigger than NPCs?

Answer 2. My issue with Fallout 4's first person camera is that the cone comes from an area around the chin, and I like to be able to look at someone's face instead of their chest. It actually helps a lot with immersion, in my opinion. Being a taller guy in real life, this also helps me to personally invest in the story. Player Scale Compatibility started out as just a personal fix for myself, but I know that others want to play the game without having to look up at everyone, especially at NPCs with power armor.