Adds new receivers to the Minigun to increase damage, and slightly reworks the barrels.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
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Changelogs
Version v1.4
Increased damage further, after realizing that the Fallout 5mm is a rifle cartridge, rather than a 5.7x28mm equivalent; increase also fixes vanilla rounding issue with perks
Further reduced crafting requirements of barrels
Reduced Standard Barrel weight
Version v1.3.1
Changed barrel damage equations to fix rounding issue, and added the proper keyword to make sure Armor Piercing was actually working
Version v1.3
Increased receiver damage to +25% per rank (also fixing a rounding issue)
Version v1.2
Added new barrel damage equations
Version v1.1
Added Armor Piercing to all receivers, reduced spread of Accelerated Barrel to 70% from 80%, Tri-barrel weight increase reduced to 55% from 65%
Yes, more than a dozen Minigun improvement mods already exist on the Nexus, so what makes this one so special? Well, it's my first one, and I can make/change it any way I want! Comments, critiques, suggestions, and feedback are all welcome and appreciated.
So, what exactly does it do?
-Increased Minigun base damage to 10 from 8. Makes the weapon stronger, and allows damage increases from perks to be properly shown in integer form (8*1.2=9.6 --> 10*1.2=12).
-Added 4 receivers (including a "standard" one), each adding 20% damage per category (vanilla Accelerated Barrel adds 15%, and vanilla Tri Barrel adds 35%, so the final receiver will be adding quite a bit more damage at 60%).
-Added Armor Piercing to all Miniguns. Based on previous Fallout games, and real-life analogues, 5mm should have armor piercing effects; this gives a good damage increase against armored targets while still not being anywhere near overpowered.
-Rebalanced barrel damage so Standard Barrel has +10% damage, Accelerated Barrel has just base damage, and Tri Barrel has +30% damage. Adds an incentive/reason to use different barrels
-Barrels have reduced crafting perk/material requirements. Due to the added requirements of the receivers, this balances the amount of materials you should be using, as well as your damage output as you level.
-Accelerated Barrel now has a 70% spread penalty, rather than 80%. Because Jesus Christ that spread was ridiculous.
-Standard and Tri Barrel weight increases reduced. Compensates for the extra weight from the receivers.
Installation:
-7z file. Pop it in with your favorite mod manager, or install manually by unzipping into your Fallout 4 Data folder and then adding it to your plugin.txt file.
Uninstall:
-Pretty much the same process, but reversed. Miniguns should go back to normal, but some funkiness may or may not occur with the damage.
Compatibility:
-Very lightweight, so it should work with just about any other mod besides ones that modify the Minigun's stats or barrels (retextures will still work fine).