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SkeithGaming

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skeithgaming

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About this mod

Changes paint to contain lead. Paint and painted items now scrap for lead, and have no weight. Lead is no longer rare in the Commonwealth!

Permissions and credits
Mirrors
What is this thing?

Simply, it changes paint to be leaded, and takes any painted scrap item and also makes it leaded, as it has the leaded paint on it. This provides the player with a more reliable source of lead scrap without changing game mechanics. It also changes the weights to match the weight value to how much lead they scrap for (i.e. 10lbs weight scraps for 10 lead rather than 3). Finally, it sets all of these items that I changed to have a weight of zero (0), so that you can load it after your weightless mod(s) and not have compatibility issues.

Why is this a thing?

Lead is incredibly rare in Fallout 4 and is needed to make ammunition as well as certain mods and Mentats, and there are a couple of ways of approaching the problem. You could edit the crafting recipes to be steel instead, however, this will likely have issues with other mods and will make lead a useless resource. You could edit the craft to yield a hundred times more ammunition when crafting with lead, but this has the same problem with mod compatibility and leaves out lead lining and mentats. If you only edit items that already give lead to give more of it, the way people farm the resource won't change, they will only farm the few spots for a shorter duration, changing little, as aside from Pencils there are only 154 lead objects in the game, and not all of them respawn. If you place more lead in the world, you will have tons of conflicts with any mod that accesses that area, usually leading to off the beaten path placements with a single cell edit that now is Madden's Gym 2.0, which just changes where the problem happens rather than fix it.

Yet, if you change the number of sources of lead this changes how the player obtains the resource and helps dictate if they even need to farm it, while also making them think about otherwise useless items as a resource and not breaking player immersion as hard, as leaded paint is known to widely exist in parts of the Fallout universe (and in ours as well). No longer will you have to go to Madden's Gym or Hardware Town, or buy expensive shipments for what should be a resource more common than tin unless you are consuming tons of it. Every other mod that took this approach was either too small in scope and / or did not change the weight values causing issues with other mods, so I made my own and am making it available to anyone else.

Installation

Load this after any mods that edit scrap. It requires no other mods or DLC to function.

Compatibility

This mod will work with practically any other and is designed to work with mods that set scrap / junk weight to zero (0). As long as they are not making the same kinds of changes to paint and painted junk by changing what you get for scrapping them, there should be no issues. This edits no cells and changes no names, only weight and scrap outcomes.


Other notes

This personal mod makes a slight change to the Giddyup Buttercup (toy horse). It adds 1 lead to each part as it does to every other painted item, but also changes the full horse to give scrap equal to the sum of its parts plus assembly. Normally it gives some components less than just two legs for some wild reason (ex. 3 gears scrap when each leg is 2 gears scrap), despite being a full four-legged construction. This fixes the scrap per unit problem from picking up full mechanical horses versus just the parts being extremely more efficient, and it is now desirable to pick up the full assembly.

Screenshot contains Rainbow Blood by here57 version 1.0 as well as shell casings from Rain of Brass by SLXJ.