About this mod
The SimSettlements 2 version of my addon
- Requirements
- Permissions and credits
-
Translations
- Spanish
- Russian
- German
- French
- Mirrors
- Changelogs
Sim Settlements 2 edition
Requres SimSettlements 2
Building Plans:
Homes: 14
Shops: 7
Recreational: 8
Martial: 3
Industrial: 2
Municipial: 4
Farms: 2
Other Conent:
Flags: 6
Power Poles: 10
Furnitures: 24
Foundations: 9
City Planner's Desks: 2
Changes from the SimSettlements 1 version:
- The Radiation Cleaner now exists in two variants, Municipial (Sanitation) and Municipial (Other).
- The Museums of Oddities (interior and exterior) are now commercial, and sell souvenirs right from Level 1.
- The industrial food factory tech tree is not included. Instead, there is a Cannery and a Food Paste Factory, as standalone 3x3 Hi-Tech farms.
- The E-Waste Burner is now a standalone Industrial (Production) building plan.
- New content, which wasn't possible in SS1.
cAr Frame (Single-person 2x2)
Two old rusty cars turned into an A-Frame-like house. Comes with several building skins, too.
Swing Set Shack (Single-person 2x2)
A shack built from an old swingset, some tree branches, and plywood.
Bunker Elevator (Single-person 2x2)
An elevator which used to lead to an underground bunker, repurposed as a home. Basically a hill with a room in it. Comes with some building skins to change the hill's texture.
Subway Home (Single-person interior)
A subway-themed interior plot, built from objects which might have come from an old subway station.
Baba Yaga (Single-person 2x2)
Requires Automatron and Far Harbor
A wooden hut on mechanical chicken legs. Has wooden supports on L1, but can stand on it's own feet from L2 onwards. Might be a bit hard on the graphics card...
Rocket (Single-person 2x2)
Requires Contraptions Workshop and Nuka World
Build a rocket from pipes and building debris, what could possibly go wrong?
Rather tall, the ladder from L2 onwards can be climbed, but is a bit tricky.
Press left or right when you are on top. Comes with building skins to change the rocket's color.
Crate Hotel (Multi-person 3x3)
Small apartments built from shipping crates. Has space for 2/4/6 settlers. Comes with various skins to change the color of the crates.
Plywood Shack (Single-person 1x1)
A small shack built from boards and plywood. Comes without a floor, so either use a foundation plot or put it onto something flat. Also, I strongly recommend scrapping the power pole, since it clips through the roof and the cabinet at L3 otherwise.
Metal Shack (Single-person 1x1)
Another small shack, built out of metal pieces. Also without any floor, place onto a flat surface or a foundation.
Bunk Buddies (Multi-Person interior)
Space for two settlers to share a bunk bed. Number of bed is two across all levels.
The Dorm (Multi-Person 3x3)
A huge shack which has bunk beds for 4/8/12 settlers. It gets quite cramped at L3...
Camping Cabin (Multi-Person 3x3)
A cabin, similar to those in Sunshine Tidings. Has space for 4/6/8 settlers. A little bit oversized towards the right and the back.
Has a skin to change it from green to gray.
Treehouse Commune (Multi-Person 3x3)
Several small huts, built around and later on a large tree. Has space for 2/4/6 settlers. The tree is bare by default, but comes with various skins which add leaves of different colors, as well as birds. One skin leaves the tree bare, but adds crows.
Some of the the tree's upper branches overhang the plot boundaries somewhat.
Wasteland Yurt (Multi-Person 3x3)
A large tent with room for 2/4/6 settlers. It doesn't really change on the outside as it upgrades, only on the inside. Place on something like a dirt for terraformer for best results, as some poles stick into the ground.
Bus Home (Multi-Person 3x3)
An old bus, repurposed as living quarters for 2/4/6 settlers. Comes with two skins: Schoolbus, and Nuka-World bus, if Nuka-World is installed.
Requires Contraptions Workshop
Attempts to replicate the Food Paste as it was used at Suffolk. Produces up to 3 types of custom food paste, which can be bought at bars. You can also take a sample once per day at the nozzles outside (bring a cafeteria tray). Supports 3 settlers at all levels.
Wasteland Cannery (Hi-Tech 3x3)
Requires Contraptions Workshop
Produces custom canned food for bars. Supports 3 settlers at all levels.
ASAM Factory (Production 2x2)
Requires Automatron
Consumes virtual resources and manufactures ASAM sensors for General Stores. Produces 2/4/8 ASAMs per day as it levels up (and a freebie from time to time). Locked until you unlocked the Industrial Production type and can craft ASAM sensors.
E-Waste Burner (Production 2x2)
Consumes metals (and wood) from virtual storage, and outputs the metals to general store inventories. The idea is: some of what counts towards steel, aluminum etc in the virtual storage is actually metal components of otherwise unusable junk. This building burns that junk and gets the metals out.
Deep Drill (Rare Materials 3x3)
Requires Automatron and Vault-Tec Workshop
3-Settler rare materials gathering. You can board the huge drill to go to a cave system. More areas unlock as the plot levels up.
Radiation Cleaner (Other 2x2)
Provides radiation immunity in a large area. Should also produce some acid and nuclear material. Has penalties to Water and Happiness, which decrease as the building upgrades. Basically a plot version of this.
Sanitary Radiation Cleaner (Sanitation 2x2)
Almost same as above, but counts as Sanitation. Provides same radiation protection, but no additional costs or pentalties besides the defaults for this subclass. Produces lesser amounts of acid and nuclear material starting from L2.
Fusion Reactor Room (Hi-Tech Powerplant interior)
Uses one of these fusioncore-powered reactor to produce lots of power. Aligned at the interior plot's back side.
Fusion Reactor (Hi-Tech Powerplant 3x3)
Requires Automatron
Large nuclear fusion powerplant for up to 4 smart settlers. Can produce over 1000 power with all 4 settlers at L3.
Comes with a variety of skins.
Wasteland Laundromat (Sanitation 2x2)
A low-tech laundromat made of a bunch of swing sets, which boils dirty clothes in old barrels over some fire.
The Crafteria (Default Relaxation 1x1, 2x2, 3x3, Interior)
A community workshop with various workbenches. They are all linked to the main workshop, and usually gain all vanilla workbenches, plus a custom "Utility" and "Electronics" workbench by L3. Cooking and Chemistry are often combined into one single workbench. Utility and Electronics are combined into one in the 1x1 and Interior versions.
The 1x1 version never gains a Power Armor workbench. It is too small to house it.
The 3x3 version gains the Power Armor workbench at L2, and gains a Robot Workbench at L3. If you don't have Automatron, it will spawn an unusable fake instead.
The unusable fake will also be spawned if you haven't finished "A New Threat" yet. Supposedly, it could cause issues otherwise. Refresh the plot after finishing it, if it reached L3 before that.
Wasteland Gym (Various 2x2)
Requires Vault-Tec Workshop and Far Harbor
A place for your settlers to stay fit. Gains more and more custom exercise machines as it upgrades, and allows you to build them after it reached Level 3.
This comes in four versions: three for training Agility, Endurance or Strength, and a Default Relaxation one. The latter contains mixed exercise machines, like in the SS1 version.
The training versions allow for 2/4/6 settlers to train as they level up.
Luck Shack (Luck Training 1x1)
Requires Automatron, Vault-Tec Workshop, and Nuka World
Small shack with slot machines for your settlers to gamble. Allows for 1/2/3 settlers to train as it levels up.
Train Spotting (Perception Training Interior)
A table with a toy train going around a model landscape. Can be placed in the middle of a larger room. Or, if not, a skin can be used to add a brick wall.
Marked Player-Select only due to being rather high-poly (several vanilla meshes were shrunk down by a lot).
Temple Of The Goat (Luck Training 2x2)
Requires Automatron and Far Harbor
Worshipping some sort of malevolent entity will grant you good fortune, right?!
Pirate Bar (Bar 2x2)
Requires Far Harbor, Nuka-World and Automatron
A bar for pirates, both naval and digital. Sells booze, pirate paraphernalia, and holotapes. Gains a holotape copy terminal at L3. Also has arcade "machines".
Vend-O-Matic (Custom 2x2, Interior)
Exists in 3 versions, one exterior and two interior. Instead of making the settler a vendor, it uses vending machines.
The exterior version has 4 machines at Level 1, 7 at Level 2, and 10 at Level 3.
The interior versions each start with 3 at Level 1, have 4 at Level 2, and 5 at Level 3.
The machines can be used by looking into the window where the product is displayed, and activating it. You might need to crouch to reach the lower slots. They do not work if the plot is unpowered.
There are usually 10 items in each slot, which is restocked daily. Some items are available in lesser quantity, and some machines (like the medicine machine) are restocked every 3 days instead.
Once sold out, the slot will close and show a "Sold Out" sign.
Some products require DLCs, and will show the "Sold Out" sign permanently if the DLC is missing.
The exterior version comes with a skin to change the color of the cloth on the roof.
Museum of Oddities (Custom Vendor, 2x2, 3x3, and Interior)
Requires Automatron, Wasteland Workshop, Far Harbor, Contraptions Workshop, Vault-Tec Workshop, Nuka-World
Displays and sells strange, weird, or odd items. Legitimacy not guaranteed...
Purchased oddities are buildable from SimSettlements2 -> Decorations.
Has 2x2 exterior, 3x3 exterior, and interior versions.
Auto-Clinic (Clinic, Interior)
Comes with a fully-functional Auto-Doc. Using it will cost you some caps, but will cure of everything at once.
Minefield (Advanced martial 1x1)
1x1 guardpost which spawns a minefield in front of it in a larger area. Has skins to change the type of the mines.
Be careful, the mines might trigger if you are in the area while they are placed.
Warning: animals, like Guard Dogs, will trigger the mines. I was not able to find a way to prevent this. Keep your pets away from the mines!
It seems some NPCs, like unique settlers who haven't been recruited yet. Beware!
Mech (Advanced martial 2x2)
2x2 mech to guard your settlement.
At Level 1, pretty much just a guard plot. At Level 2, it gains a bubble turret and two spotlights. At Level 3, it has two turrets and one spotlight.
Comes with various skins.
Papers, Please! (Advanced martial Interior)
Interior guard post which is supposed to be a passport control. Comes with a guard dog, gains a bubble turret at Level 2, and a second one at Level 3.
Flags
- 2 Red Rocket flags
- 3 Atom Cats flags (2 donated by Wanamingo)
- A flag to go with the Temple of the Goat building plan
Power Poles
- 3 new power poles for exterior plots: two lanterns and a traffic light. The traffic light is rather large, and might clip into some buildings. Not recommended with 1x1 plots. It will also cycle through lights when powered.
- 7 new power "poles" for interior plots: they are mostly intended to provide support to the ASAM so it doesn't float, in case you don't want to put a wall behind the plot. But they can still have wires connected to them. 3 of them also come with a light.
Furniture Store Items
- Tire Seat: A seat made of tires.
- 2 Tire Planters, differing only in the color of the shrub
- Log Bench: Literally just a log, but 3 Settlers can sit there.
- Leaf Pile Bed: Literally just a pile of leaves and a pillow. But you can sleep on it!
- 2 Ladder Shelves: Two step ladders, with planks put on the steps to make shelves.
- 2 Makeshift Cots: basically just the military cot frame, refurbised with some wood
- Ladder Desk: Similar to the shelves, but more desk-like.
- 3 Subway beds. As a double bed or separate (but snappable) left and right pieces.
- 3 chairs made from train wheels.
- 2 tables made from doors.
- 1 table made from a manhole.
- Mister Handy Lamp: a ceiling lamp made from Mr. Handy parts
- Coffin Bed: a coffin you can open and close, with a player bed inside.
Other
- City Planner's Terminal: Can do most things a City Planner's Desk can do, and control connected workshop objects, but can't have a settler assigned to it.
- Huge Leader Desk: Just a different flavor of the City Planner's Desk. Can have a city leader assigned to it. Has the additional feature of an integrated town meeting gavel, in the form of the phone.
Foundations
Floating Foundations, by Ethreon.
Warehouse Floors.
Various terraformers.
Most foundations exist in all 3 sizes.
Special Thanks
Neeher for his pickaxe weapon
KernalsEgg for making me understand NIF animations/power states
MunkySpunk for his help with the Preserved Teddy Bear oddity, the animated candles, and NIF file hacking in general
RobotsSmell for the model for the "British Robot" oddity
Whisper for help with custom weapons
Sebbo for the wonderful animations for treadmills, bunk beds, the Auto-Doc, and others
Wanamingo for the Red/Black and Red/White/Black Atom Cats flags
Ethreon for the Floating Foundations
And, of course, kinggath for SimSettlements