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Securitywyrm

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securitywyrm

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About this mod

Sets many of the encounters of the wasteland to not be hostile to each other, so they'll team up against you

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Ever want to fight a deathclaw and some raiders at the same time? Fancy getting ambushed by a radscorpion and feral ghouls? With Wasteland United, the many wandering baddies of the Commonwealth have been united in their hatred of YOU. The following random encounter enemies will be non-hostile to each other, and thus might team up against the player.

Bugs (Bloatfly, Stingwing, etc), Children of the Atom (non-DLC), Creatures (Mirelurks, mole rats), Deathclaws, feral ghouls, gunners, radscorpions, radstags, raiders, super mutants, triggermen, vicious dogs and yao guai.

This mod is designed to work with (but does not require) an increased spawns mod such as Endless Warfare or War of the Commonwealth. It will have negligible effect on a game with “normal” spawn rates and encounter distances.

Please note that this does NOT cover non-gunner robots. There’s something in their behavior that says “Kill all humans/ghouls” even if their factions are allied. This mod also has no impact on factions that can be friendly to the players, so if you become hostile to the Brotherhood of Steel, their patrols will still be attacked by random monsters.

NOTE: I have found that this mod can bug the General Atomics Galleria, where the guard robots will come to assist (against you) any wandering monsters. 

How this mod works: In the faction settings for each of these factions, all the other relevant factions have been set as "ally."

Please note that I made this mod for me, for my own enjoyment. The only feedback I'm concerned with is either something it breaks in the game, or instructions on how to get the RobotFaction to behave.