I couldn't find a mod to make the 3rd person Pipboy invisable while leaving all its functions, and light working in 3rd person, so I made one. The first person is unaffected.
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
Do with it what You want. I always have problems wih the permissons section.
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This author has not credited anyone else in this file
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I couldn't find a mod to make the 3rd person Pipboy invisable while leaving all its functions, and light working in 3rd person, so I made one. The first person is unaffected. I just wanted everything to work the same without the 3rd person Pipboy visual. Simple, and functional. It works by using a nif file with nothing but the glow effect for the 3rd person Pipboy. Craft it at chem station under utility.
Also this mod is flagged as ESL.
I also added a Nif only for those that just want the effect without a ESP, or equipping anything. For use with vanilla Pipboy; may not work with Pipboy mods. Just unzip into game folder. Ver 1.02 I slipped, and accidentally added Armorkeywords.esm as a master file; I removed it. Ver 1.01 When I removed the Invisable Pipboy, I haven't ran into the pipboy not working, but I added a standard pipboy listed in armor.