Fallout 4
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S6S

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Sweet6Shooter

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About this mod

Changed the default ammo to .22 cal from Cross' ruger mod, removed superfluous .38 damage mods, and reduced damage to just a hair above the Ruger

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I really like the retro vibe of the Whitney Wolverine, but seeing it use .38 next to a .22 converted Ruger felt inappropriate.

Changes:
  • Converts the default Wolverine ammo to .22.
  • Removes now irrelevant .38 cal damage changes
  • Reduces default damage to 12

Requirements:
This requires Cross' original Ruger mod for the .22 ammo. If you ask really nicely, I might be willing to make a version using a .22 from a different mod. I chose this one because I'm already using it.
This doesn't really require the Ruger .22 conversion+Deagle and Ruger CHW fix, but you won't have LL integrated .22 without it. It's also what I used as a reference for balance philosophy. I guess you could use my mod to provide a reverse balancing between the two, but my changes are designed for parody.

Installation:
Just make sure my esp overwrites the original.

With maxed out mods, this gun does more damage than the advanced receiver of the ruger, but with less customization. I think this gives it a good role alongside it.

I'm open to feedback regarding balancing, so let me know your thoughts in the posts.

Thanks to McSeptim for the excellent choice and work on the gun model
Thanks to Sayaheca for turning the weapon model into a real gun and giving it a redux when it needed it
Props to Sayaheca for using ammo quality as an actual justification for the damage increase, rather than literally nothing
Thanks to CROSS for the Ruger .22 ammo (And the whole Ruger mod, which is fantastic)
Thanks to AnotherOne aka RetroPaladin for the caliber change example and inspiration