Can't believe I forgot to put this right away. You need this for the gun itself
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
If you want to make a variant or such, go right ahead, no permission needed
File credits
McSeptim for the initial mod resource Sayaheca for implementing the gun Niero(/CROSS?) for the .22 ammo AnotherOne aka RetroPaladin for the conversion mod example
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Changelogs
Version Alpha.11Hotfix
Fixed error on WEAP file
Version Alpha.11
Fixed the npc ammo. Slightly increased fire animation time and attack delay, not very noticeable.
Version Alpha.1
Reduced damage to 12 Removed .38 damage modifiers Converted to use CROSS ruger .22
I really like the retro vibe of the Whitney Wolverine, but seeing it use .38 next to a .22 converted Ruger felt inappropriate.
Changes:
Converts the default Wolverine ammo to .22.
Removes now irrelevant .38 cal damage changes
Reduces default damage to 12
Requirements: This requires Cross' original Ruger mod for the .22 ammo. If you ask really nicely, I might be willing to make a version using a .22 from a different mod. I chose this one because I'm already using it. This doesn't really require the Ruger .22 conversion+Deagle and Ruger CHW fix, but you won't have LL integrated .22 without it. It's also what I used as a reference for balance philosophy. I guess you could use my mod to provide a reverse balancing between the two, but my changes are designed for parody.
Installation: Just make sure my esp overwrites the original.
With maxed out mods, this gun does more damage than the advanced receiver of the ruger, but with less customization. I think this gives it a good role alongside it.
I'm open to feedback regarding balancing, so let me know your thoughts in the posts.
Thanks to McSeptim for the excellent choice and work on the gun model Thanks to Sayaheca for turning the weapon model into a real gun and giving it a redux when it needed it Props to Sayaheca for using ammo quality as an actual justification for the damage increase, rather than literally nothing Thanks to CROSS for the Ruger .22 ammo (And the whole Ruger mod, which is fantastic) Thanks to AnotherOne aka RetroPaladin for the caliber change example and inspiration