0 of 0

File information

Last updated

Original upload

Created by

LarannKiar

Uploaded by

LarannKiar

Virus scan

Safe to use

Tags for this mod

48 comments

  1. deleted183064353
    deleted183064353
    • account closed
    • 0 kudos
    After installing this mod, my character greets all mannequins when equipping them with items. It does get lonely in the wasteland, but cmon. :)
    1. LarannKiar
      LarannKiar
      • premium
      • 1,569 kudos
      The lines can only be triggered by certain lockpick and terminal lockout events and I didn't add greeting lines to the mod so it may be caused by another or a conflicting mod. Can you open your mods in FO4Edit to see if there's any mod conflict? (Check the record with the FormID '179EF').
    2. deleted183064353
      deleted183064353
      • account closed
      • 0 kudos
      There is a conflict, but it doesn't touch the mod I found the glitch in. The conflict is a Partial Form flag that gets overridden by other mods in my list. However, this shouldn't be the cause, because if I'm not mistaken, this flag just tells the game engine to ignore the information in the record. Not even sure why you put it there. 

      The mod in question is Elie's Army Bunker. She has 3 mannequins in it. They just seem like regular mannequins though. I'll have to try creating my own workshop mannequin to see if it does it as well. It's no big deal, I just thought it was funny. I was like, "Why are you talking to the mannequin?" It is your mod though, because when I deactivate it, the issue goes away. *shrugs

      I use quite a few of your mods. They add spice to my game, so thanks. :)

      Edit: Ok, I made a couple of mannequins with the workshop and there is no greeting, so it must have something to do with the mannequins in Elie's bunker mod. Sloppy edits would be my guess. Sorry to bother you with this. 
  2. Khimera
    Khimera
    • premium
    • 7 kudos
    endorsed, love it

    could you make an optional file where I cuss during the entire lockping and hacking ? not just failing, just while doing it. lol
    1. LarannKiar
      LarannKiar
      • premium
      • 1,569 kudos
      Yes I can do that. I don’t have too much time right now but I’ll look into that..
    2. Khimera
      Khimera
      • premium
      • 7 kudos
      thank you so much
    3. TheKinglyRabite
      TheKinglyRabite
      • member
      • 0 kudos
      For anyone still wondering (or for those who come later), he did in fact make said file, except it is its own mod: https://www.nexusmods.com/fallout4/mods/48771?tab=posts
    4. LarannKiar
      LarannKiar
      • premium
      • 1,569 kudos
      *She.:) and yes, I've made a cursing version. I think these two mods are different enough to keep them as separates. (But not enterely different, I know..)
  3. timulika
    timulika
    • supporter
    • 9 kudos
    This fits so perfectly I keep forgetting it's a mod.
    Outstanding!
    1. Cybordania
      Cybordania
      • premium
      • 13 kudos
      I totally agree! Now instead of saying it out loud to myself, my toon says it in game like it should have been all along.
      Great Mod! Thanks so much!
  4. novastark
    novastark
    • premium
    • 27 kudos
    I've noticed an issue with this when playing in 3rd person. After leaving the locking/hacking UI, the player character gets stuck in a brief speaking animation. Is there any way to remove this?
    1. LarannKiar
      LarannKiar
      • premium
      • 1,569 kudos
      The player character speak only on specific events. After leaving the menu there are no more events to comment on.
      After exiting the hacking/lockpicking menu without success there’s a last comment.
      But what do mean by speaking animation? Frozen AnimFaceArchetype? Lips out of sync?
    2. novastark
      novastark
      • premium
      • 27 kudos
      The character stands there moving one hand around with some lip movement (as if talking to someone). During that animation, I can't move. It's very short though. 
    3. LarannKiar
      LarannKiar
      • premium
      • 1,569 kudos
      Alright I understand now. In fact, this is normal. It’s present in the vanilla game and it’s not a bug.

      After you exit the menu with an unsuccesful hack/lockpick your character says a final line like "Hacking this is beyond me" or something similar. It's in the base game that sometimes in 3rd person while your character's saying something an animation plays. These animations include some gestures too (like moving hands, head nod). They make your character a bit more expressive during talking. As I said, it's normal. You can also experience these animations when you "Command" a companion in 3rd person. During these animations your character can't move. So it's not a bug and there's no "lore friendly" way to prevent it.
  5. MorpheusDruidic
    MorpheusDruidic
    • premium
    • 3 kudos
    Will this add comments too 
    https://www.nexusmods.com/fallout4/mods/22166
    Do they overlap?
    Any new comments?
    Any conflict?
    1. LarannKiar
      LarannKiar
      • premium
      • 1,569 kudos
      I've checked it and there are no conflicts.. but I don't use that mod so I don't know what that mod really contains.
  6. hepari1
    hepari1
    • member
    • 7 kudos
    esp version is required.
    1. LarannKiar
      LarannKiar
      • premium
      • 1,569 kudos
      I uploaded .esp versions to the Optional Files.
    2. hepari1
      hepari1
      • member
      • 7 kudos
      i love you
  7. deleted65378916
    deleted65378916
    • account closed
    • 0 kudos
    Is this compatible with Combat Comments?
    https://www.nexusmods.com/fallout4/mods/44767
    1. kapricornio
      kapricornio
      • member
      • 72 kudos
      so far so good with combat comments.
    2. LarannKiar
      LarannKiar
      • premium
      • 1,569 kudos
      Yes they are compatible.
  8. thehurtbear
    thehurtbear
    • premium
    • 13 kudos
    Love it, reminds me of the old Tomb Raider games.

    "No".
  9. HangoverXIII
    HangoverXIII
    • member
    • 8 kudos
    Wow! The mod I never knew I needed till now! Thanks, you've opened my eyes! 

    Spoiler:  
    Show
     
  10. Bottletopman
    Bottletopman
    • member
    • 38 kudos
    this synergises extremely well with the tourette's guy sfx