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About this mod
Includes 5 Pip-Helmets, with customization. An addon to 'A Small Set Of 6 Pip-Things'.
(also included normal old clothing versions of the 5 helmets with very few frills)
- Requirements
- Permissions and credits
- Changelogs
- Donations
...but Helmet'y!
...and future'y!
5 Pip-Helmets.
3 of which are pretty well fleshed, having serval customization options.
(^Robo-Helmet, Robo-D00M and Robo-Naut^)
1 of which has most options available, while lacking the options that aren't really appropriate for it.
(^Robo-Head^)
1 of which is pretty meh...not much going on with it since it was kind of a lame model choice for this.
(^Robo-Honey^)
All customization is done at the Armor Bench, under Pip-Boy.
How to use:
Can even switch back to the Vanilla Pip-Boy.
(Like I said above, all 5 Pip-Helmets can also be built as just regular boring helmets, if you really want, by going into Workshop mode and building them from the Special category).
Known Issues:
0) When the '4 Teh Menu Ummersions', if you read notes/magazine/book from inventory, it breaks game and have to quit/reload from save.
1) The very first time you load the game, go to the Armor Bench and select a body for the Pip-Thing before anything else.
3) Green helmet (Robo-Honey) is ugly and and very few workbench mods. Not really an issue...just sayin'.
4) Pip-Helmets don't show when you're in Power Armor like a normal helmet would if, for instance, you didn't have the PA helmet attached.
5) Paint mods on Robo-Head's top mods (ie; Spartan Helm, Turtle Helm, etc) only affect 3rd person, not 1st paint.
Models By:
https://sketchfab.com/3d-models/free-sci-fi-helmet-5f9d01287261458e913249c96e1718da
By JonnyMANSON
License: CC BY 4.0
AND
https://sketchfab.com/3d-models/the-hornet-military-helmet-1ea96998b36b426b9ae3a3eb994c9e89
By nip88nip
License: CC BY 4.0
AND
https://sketchfab.com/3d-models/medichelmet-009f007cd0a240d1bc7b970157ef3df0
By vanhalen3d
License: CC BY 4.0
AND!!!
TRCMods
Models have been edited to accommodate workiness of teh Pip.
(because I can't model for carp myself)
Required Mods:
1) A Small Set Of 6 Pip-Things
(the original mod)
2) Fallsouls
Unpaused Game Menus For Gamebryo animations to work while having the Pip-Boy menu open/up.
3) Mod Configuration Menu
for Fallsouls.
4) Fallout 4 Script Extender
(F4SE) for Mod Configuration Menu (whatever version MCM/Fallsouls needs).
Additional credits:
ajhakra
and
XV-Versus/[FFVII] Sephiroth/fftfan
...that's pretty much it...
¯\_(ツ)_/¯
(Fun goof-off project...and now I'm kind of tired of looking at it for a while...so releasing it. FOUR cookies for you!!!!)