About this mod
Immersive Gunfights reworks recoil of weapons and move-speed for you, NPCs and creatures
- Permissions and credits
HUMAN NPC and PLAYER
Mainly reduce move speed for all human toward left, right and behind but not so much front, this depending the kind of weapon they/you are welding, heavy weapon will reduce way more than small one, sprint speed isn't reduced if you wield a one handed gun.
CREATURES
Most of creatures have an higher speed than in vanilla while most of the time it's lower than in immersive fallout
POWER ARMOR
Speed is same than in vanilla, covenant ad lore friendly, also give a bit more interest to power armor due higher speed than by walking
RECOIL
About guns most of them now have a much higher recoil and the recoil start kicking at 2 shot in a row (in vanilla depending guns they're is a huge recoil reduction up to 20 shots)
the recoil will also be more random instead just having the exact same recoil between each shot so shooting for long burst except at close range will be a waste of ammo... expect for laser weapon that don't suffer any recoil at all. (yes technology can be good sometime)
REFLEX ZOOM
And to finish most of basic sights have a decreased zoom to avoid obstructing too much vision while aiming (from 1.5x to 1.2x)
If anything bother you or you would like to see any edits made in this mod feel free to ask
Credits to Immersive fallout by Zana Daniel thanks to him for his work