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MrLightless

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Changes first and second rank of ricochet perk.

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- Requirement for enemy to be below 40% of their health or below 100 hp changed, now triggers on enemies of any health. And yes original description was never accurate, there was no reference to player's health in perk's conditions only to enemy.

- Added trigger conditions for Gatling laser, previously only heavy weapon that could trigger ricochet was Minigun and since perk worked with laser automatics I decided it should work with Gatling Laser as well.
- Adjusted chances for ricochet to trigger:

Rank 1 - 5% for automatics and Minigun/Gatling Laser, 10% for semi auto weapons (1% /5% in vanilla)
Rank 2 - 10% for automatics and Minigun/Gatling Laser, 20% for semi auto weapons (2% /7% in vanilla)

Did some testing and anything higher than this seemed kind of silly.

If you want something more OP, check out Always Ricochet by Theumer115 - it provides much higher chance values but without difference between rank 1/2 and no Gatling Laser "fix".

Update: After playing with melee only build I decided to add optional version with chance values closer to vanilla( 1% /5% and 3% /7%) - it will still trigger considerably more often than actual vanilla perk because of changed target health requirement but it won't be too ridiculous for builds that tend to get shot at very often.