Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
All mod does it editing some values and adding two conditions, feel free to use it however you want.
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
- Requirement for enemy to be below 40% of their health or below 100 hp changed, now triggers on enemies of any health. And yes original description was never accurate, there was no reference to player's health in perk's conditions only to enemy.
- Added trigger conditions for Gatling laser, previously only heavy weapon that could trigger ricochet was Minigun and since perk worked with laser automatics I decided it should work with Gatling Laser as well. - Adjusted chances for ricochet to trigger:
Rank 1 - 5% for automatics and Minigun/Gatling Laser, 10% for semi auto weapons (1% /5% in vanilla) Rank 2 - 10% for automatics and Minigun/Gatling Laser, 20% for semi auto weapons (2% /7% in vanilla)
Did some testing and anything higher than this seemed kind of silly.
If you want something more OP, check out Always Ricochet by Theumer115 - it provides much higher chance values but without difference between rank 1/2 and no Gatling Laser "fix".
Update: After playing with melee only build I decided to add optional version with chance values closer to vanilla( 1% /5% and 3% /7%) - it will still trigger considerably more often than actual vanilla perk because of changed target health requirement but it won't be too ridiculous for builds that tend to get shot at very often.