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MisterKen

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MisterKen

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About this mod

This patch allows your settlers to grow and harvest both Agave and Amaranth (so far) that you planted from seeds you obtained in a very naturalist/botanical RP-fun process. This patch requires the amazing Badlands 2 (grass plugin) and my Desert Inspired Foods mods to be installed (masters).

Requirements
Permissions and credits
Changelogs
Badlands 2 Is Amazing

Having been a fan of New Vegas, Dustbowl, now Desperados Overhaul, I wanted to bring additional attention to Badlands 2. I made this very minor patch with that mod as a master file. This is the sister patch to my Desert Settler Farming for Desperados Overhaul users! I happen to use both DO and Badlands 2 together and I get a great result.

Both Agave and Amaranth (so far)

As it says above you can now plant both Agave and Amaranth at your settlements to allow your settlers to grow and harvest both. Snag onto one of those beauties from the workbench once the settlers start harvesting, eat it as-is or take it to the cooking station. Cook your very own Charred Agave, or to rid that dreaded and rad/disease ridden Potted Meat of those problems through the addition of Amaranth, which humans have been using for its health benefits for ages. 

In a later version of my other cool mod, Whiskey Smoke, you will be able to use Agave and Amaranth in other new creations just like you can right now with the Prickly Pear Cactus from Desert Settler FarmingLike all of my mods in this Dusty Dude Abides series, it's about immersion and something different than just yet another cup of coffee or paste or whatever. As I find new items that would work with my theme I will add them here or to my other mods, especially the Desert Inspired Foods, Drinks and Other Stuff mod.

No Collision Solution Mission

Badlands 2 does not provide collision for the Agave or the mutated grass plant I'm calling Amaranth. They are statics meant for you to walk right through and that's that. I know jack-diddly about collision or how to manage it, but it also isn't something in my mod that I made, right?  That was the main problem to solve, and so like I did for the Prickly Pear I was on a mission. The video below describes this patch, and then if you're interested in learning more about the Prickly Pear that spurred this sister patch, there's a secondary video in that tab. It's a damn clever solution! Unlike Rockstar's Naturalist, you won't have any online disconnects with mine . . ..


No collision apparently means there's no way for the player to harvest a FLORA version of an object. Whether that or some other Bethesda reason, Badlands 2 does not intend you to walk up to its static plants and harvest from them. Neither DO nor Badlands 2 add additional FLORA objects to do that, and shouldn't. Those scenarios are a separate thing altogether unrelated to those mods. I certainly wasn't going to either. 

I had to think on how I could get Agave and Amaranth into the hands of the player so they could eat it or plant it for their settlers. I did not want to have them appear in a vendor's inventory or place them randomly in some box near Vault 111. No cool RP or 'sciency' fun in that!

Welcome the Melon, the Lowly Radroach and the Deadly Radscorpion. Say Hello Creatures.
The short version is that you pick up any ol' melon you find anywhere (except Vault 81 melons), and just like the radiated Agave uses the melon -- as a host -- you extract the growing Agave bulbils from inside the melon's innards (cooking, Utility), then plant via workshop mode the Agave leaves you get for your settler to grow. The Amaranth is obtained through the other way plants with seeds propagate . . . from the innards of insects! You'll need some Radroach or Radscorp meat, then take it to the chem bench, Utility.

There's a long Article in my Desert Inspired Foods mod.
The Works

To make this work and ensure the patch knows to look in the Badlands 2 for the .nif contained there, that mod is a master requirement. This won't work and shouldn't work any other way as nothing in this patch contains work from that mod! This patch just tells the game where to look. Everything else is custom me.

Suggested Mods

I put all of my suggested mods into Desert: Modlist. Check it out. Support for all my mods is primarily here, but also on my Discord channel.

** Radio mods might suddenly stop playing like I have experienced every so often, and there are ways to fix it. One important tip is to remember if you installed any additional mods since you last heard it playing. If so the radio mod may have been moved out of its original load order slot, and that radio mod may need to be in its original slot! If your mod manager can force a mod to stay in its assigned load order, do that. That has kept me from experiencing that problem for a while now.

COPYRIGHT NOTICE

This mod and all of my mods, to include their description, et al are my copyright all years. I maintain my exclusive and moral rights to this content as per WIPO Treaty and DMCA stipulations. I have not and will not transfer or assign any rights to my copyright to anyone, including Nexus. My usage and continued usage of this platform or other platforms does not transfer or assign my copyright. My Exclusive Right to Public Performance and Display is wholly determined by me, and I have not and will not transfer or assign that right. DMCA takedown notices for violations of my rights will be sent, and under WIPO Treaty regulations the DMCA notice will give the offender or ISP fourteen (14) days to comply with termination (read: deletion) of the the violation from servers or locations, physical or digital, by law.

User's use of my mods in Collections or Presets or other downloadable containers does not constitute transference or assignment by me to them. Their usage of my mods may terminate without notice from me, by me.