About this mod
This patch allows your settlers to grow and harvest both Prickly Pear cactus, and now in 2.1 Silt Mesquite (so far), that you planted from seeds that you obtained in a very naturalist/botanical RP-fun process. This patch requires the amazing Desperados Overhaul and my Desert Inspired Foods mods to be installed (masters).
- Requirements
- Permissions and credits
- Changelogs
I'll admit I am quite a fan of that mod as I was with Dustbowl and others by that mod author. To bring additional attention to it I put this patch into it's own Nexus page so more people get the chance to see the mod or that people want to patch for it. I made this very minor patch with that mod as a master file. DO has precombines as of Feb 2021.
Both Prickly Pear and Silt Mesquite (so far)
As it says above you can now plant both Prickly Pear cactus and also Silt mesquite (aka Silt Bean) seeds at your settlements to allow your settlers to grow and harvest both. Snag onto one of those Prickly Pear fruit beauties from the workbench once the settlers start harvesting, eat it as-is or take it to the cooking station to make your very own Prickly Pear Juice, which heavily fortifies the body for a while (especially if you found Wasteland Survival Mag #1).
Silt Mesquite is my mod's new name to Silt Bean that you can find in the wild. Pick some pods, bring 'em back and plant them for your settlers.
In 2.1 I also added a Desert Pear Fizz drink that doesn't use Prickly Pear at all, but is sort of the Commonwealth knock-off version with regular ingredients with a non-alcohol fizz! It ties in with one of my other mods, Whiskey Smoke, if you have it; it permits you to make a tobacco hybrid from either Prickly Pear Juice or the new Fizz. The Fizz uses regular ingredients, but takes a few more of them than the regular Pear Juice.
Like all of my mods in this Dusty Dude Abides series, it's about immersion and something different than just yet another cup of coffee or paste or whatever. As I find new items that would work with my theme I will add them here or to my other mods, especially the Desert Inspired Foods, Drinks and Other Stuff mod. Support for all my mods is primarily here, but also on my Discord channel.
No Collision Solution Mission
Desperados Overhaul does not provide collision for the Prickly Pear. It's a static meant for you to walk right through and that's that. I know jack-diddly about collision or how to manage it, but it also isn't something in my mod that I made, right? That was the main problem to solve, and so I was on a mission. The video below describes that mission, and then there's a secondary video in that tab that shows off my testing of the patch and talking about how I came to a solution. It's a damn clever solution! Unlike Rockstar's Naturalist, you won't have any online disconnects with mine . . ..
No collision apparently means there's no way for the player to harvest a FLORA version of an object. Whether that or some other Bethesda reason, Desperados does not intend you to walk up to its static plants and harvest from them. DO doesn't add additional FLORA objects to do that, and it shouldn't. Those scenarios are a separate thing altogether unrelated to that mod. I certainly wasn't going to either.
I had to think on how I could get Prickly Pear into the hands of the player so they could eat it or plant it for their settlers. I did not want to have them appear in a vendor's inventory or place them randomly in some box near Vault 111. No cool RP or 'sciency' fun in that!
Welcome the Carrot. Say Hello Carrot
The short version is that you pick up any ol' carrot you find anywhere (except Vault 81 carrots), and just like the radiated Prickly Pear uses the carrot -- as a nurse plant -- you extract the naturally embedded cactus seeds from said carrot's outer layers with cork and oil (chem bench, Utility), then plant via workshop mode the one good cactus seed you get for your settler to grow. Done.
I'll let the video tell you more, plus there's a long Article here and in the other master of this patch, my Desert Inspired Foods mod.
The Works
To make this work and ensure the patch knows to look in the Desperados Overhaul for the .nif contained there, that DO mod is a master requirement. This won't work and shouldn't work any other way as nothing in this patch contains work from that mod! This patch just tells the game where to look. Everything else is custom me.
Suggested Mods
I put all of my suggested mods into Desert: Modlist. Check it out.
** Radio mods might suddenly stop playing like I have experienced every so often, and there are ways to fix it. One important tip is to remember if you installed any additional mods since you last heard it playing. If so the radio mod may have been moved out of its original load order slot, and that radio mod may need to be in its original slot! If your mod manager can force a mod to stay in its assigned load order, do that. That has kept me from experiencing that problem for a while now.
COPYRIGHT NOTICE
This mod and all of my mods, to include their description, et al are my copyright all years. I maintain my exclusive and moral rights to this content as per WIPO Treaty and DMCA stipulations. I have not and will not transfer or assign any rights to my copyright to anyone, including Nexus. My usage and continued usage of this platform or other platforms does not transfer or assign my copyright. My Exclusive Right to Public Performance and Display is wholly determined by me, and I have not and will not transfer or assign that right. DMCA takedown notices for violations of my rights will be sent, and under WIPO Treaty regulations the DMCA notice will give the offender or ISP fourteen (14) days to comply with termination (read: deletion) of the the violation from servers or locations, physical or digital, by law.
User's use of my mods in Collections or Presets or other downloadable containers does not constitute transference or assignment by me to them. Their usage of my mods may terminate without notice from me, by me.