Fallout 4
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Keefe

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opkeefe

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About this mod

Are you tired of using the same melee weapons just because they're the best? do you want to wield the machete and kill enemies? well now you can with this mod.. This mod rebalances all vanilla melee weapons. I changed everything from lead pipes to super sledges.

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Keefe's Melee Rebalance
Are you tired of using the same melee weapons just because they're the best? do you want to wield the machete and kill enemies? well now you can with this mod.

Where do we start? there are many melee weapons in the commmonwealth all with different styles and stories, but most of those weapons aren't as good as your disciple's blade. they all have their own personality and that's what i want to try to achieve. this mod will rebalance all weapons and separate the actual melee and the trash melee. I don't think that a tire iron can do as much damage as a machete. now there are a noticeable gap between high tier melees and the trash melees.


TLDR;
-this mod adds bonus mods for different melee weapons
-increased damage and leveled end game weapons
-make weapon deal different amount of damages.

Changes
Fast weapons:
Disciple's blade: base damage nerfed from 20 to 17, but increased mod damage slightly
Combat knife: base damage increased from 9 to 12
Switchblade: base damage increased from 8 to 10

the Disciple's blade is very overpowered and outshine many other melee weapons. even with its nerf, its still very powerful. on the other hand the switch blade and the combat knife are quite lacking, especially in the mid game.

Medium weapons:
Assaultron blade: base damage decreased from 17 to 16. Increased energy damage on mod and added radiation damage
shishkebab:  added 7 more energy damage to the base damage. added fire proc on extra flame jet mod.
revolutionary sword: buffed base damage considerably from 16 to 22, nerfed serrated upgrade. buffed shock and stun pack upgrades. added daze pack (better stun pack)
Shemdrowne: added 5 more radiation damage
chinese officer sword: Increased base damage from 16 to 20. added shocking sharp serrated mod
mahcete: base damage buffed from 14 to 17.
Kremvh's tooth: Buffed sacrificial blade's damage considerably, Increased poison damage to 50/s for 5 seconds.
Commie whacker: no changes made. (its a joke weapon, so i made it stay that way)
Rolling pin: base damage reduced from 11 to 10 (its a rolling pin, i doubt its gonna do more damage than a walking cane)
Walking cane: buffed from 10 to 11
baton: buffer from 11 to 13
Tire iron: buffed from 12 to 14
wrench: buffed from 13 to 14
pipe: buffed from 11 to 12

At higher levels the assaultron blade, shiskebab, revolutionary sword and the chinese officer sword are equal. I personally added damages based on the type of weapon they are. the chinese officer sword specializes in balistic damage, shishkebab focusing on energy damage, and the revolutionary sword is a balance of energy and balistic damage. The assaultron got a special space in my heart and i wanted it to be more unique, so i added radiation damage. Kremv's tooth now deals way more poison damage. now you can make sacrifices much faster. works well on humans, not so much on robots. the lack of damage scaling of the machete is covered by the poison damage late game. 

Slow Weapons
Bat: base damage increased from 16 to 18
sledge hammer: increased damage from 23 to 24
super sledge: added Boosted stun pack for more energy and balistic damage
grognaks axe: Increased damage to 32 and added 2 upgrades
Board: buffed from 14 to 16
Pole hook: buffed from 30 to 36
Pool cue: buffed from 13 to 15

I buffed the bat and the sledge hammer so that they can be closer in damage at late game. i didn't like that the super sledge got beaten by a rocket sledge hammer even though they're the same thing. so i added a mod that adds a bit more ballistic and a lot of energy to balance them out. Grognak Axe is a special case, it didn't have any mods and its swing speed is medium. it doesnt swing at a medium speed though, its a slow swing speed. since it doesnt have mods i didnt want to buff it to 60 or 80 just to match the power of the hammers and bats. so i decided to make mods for the weapon, so you dont abuse its damage in the early game.

VFast Weapons
Ripper: buffed from 4 to 6, change bonus damage to multiplicative
mr. handy's buzz blade: buffed from 5 to 8, added broken reciever

The ripper was very very strong at mid game, but at late game it doesnt scale very well. This is because of the  flat 3 damage boost from the mod. i changed it so that the it will scale much better as the game progressed. Mr. handy's was very under powered, the massive 3 damage boost will make the weapon similar to the old ripper. adds radiation and fire to the buzz blade to match the assaultron blade.

For those who wants to see fully upgraded base damage it can be found here: https://docs.google.com/spreadsheets/d/14XDmtvUiwlJqDeYuLyw1jEpnid3lX6kJUO5WkGMf8GY/edit#gid=0

Future Plans:
-change vanilla perks
-adds perks to levelupex
-adds support for other melee mods
-add a more damge (2.5x) version


Compatibly
Should be compatible with any mod that doesn't change the damage values of the vanilla weapon mod.



Author's note
this is my first mod ever. i just learned how to edit values and it took awhile learning how to make mods. If you are reading this, i want to say thank you for checking out my mod. pls leave suggestions and feedbacks in the comment section. i hope you'll like it.