Fallout 4
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Langmans

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Langmans

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11 comments

  1. trenchyx
    trenchyx
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    no matter where i put the path in the ini it says a bunch of errors i installed this with mod organizer 2
    1. Langmans
      Langmans
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      fixed it, should now work with MO2's virtual filesystem :)
  2. Drovumas
    Drovumas
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    Tried using this to give my character solely unique clothing like of one of the female outfit replacer with high heels, but it doesn't seem to work and now mama murphy is stacked and has skimpy clothes on, help.
    1. Langmans
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      If you used batch build without a filter, then bodyslide will also build the normal meshes, so be careful with that. You first have to run this script and then filter with "UPF" in bodyslide.

      To restore, depending on the body mod you are using, use CBBE/FG/TWB/AB vanilla bodyslides to build mama murphy's clothes (beaded blazer) in bodyslide. Another way is to just delete the mesh (meshes/clothes/grandmamonk/grandmamonkoutfit). Then it will use the games meshes.
    2. Drovumas
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      Alright i will try this, i've been having other issues with this mod actually working properly, as when i batch build clothes or bodies (even though i selected unique only cbbe or female outfit replacer) it seems to still apply everything to every npc no matter what i do.

      I tried to follow the guide but my games root and data folder didn't have the meshes/textures i was meant to put vanilla clothes in? or whatever it is, i am unsure if i followed the guide properly or not but it doesn't seem to be working for me, mama murphy and other npcs have sexy clothing and are stacked as pre my sliders for my body. If you could explain how to make it work properly or potentially make a step by step guide (because i am an idiot) that would be so appreciated.
       
      Thanks

      I think i figured out the issue, Lazmans mod does not contain pathing to the Unique Directory, so i am sitting here applying it myself, and then will see if it worked correctly. Didn't seem to work all that much.
    3. Drovumas
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      I have attempted quite a few things, now the standard cbbe body for clothes is applied to all with mine having no unique variation, unsure if the game can't see the unique folders or what, i have no idea what to really do.
    4. Langmans
      Langmans
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      Lazmans mod does not contain pathing to the Unique Directory

      It still sounds you are manually copying the meshes that you built using standard replacer bodyslides, and didn't run the script to generate bodyslides for UPF.  Once again, this "mod" only provides a script to generate slidersets you can use, so you don't have manually copy/paste meshes. For a step by step guide on how to use this script, check the description page. 

      You can check where bodyslide will output a mesh file by opening an OSP file in a code editor, or in notepad. The third screenshot illustrates what my script changes(the OutputPath for any bodyslide starting with UPF is different and it changes the name too). When you batch build using "UPF" in the outfit filter, it should build meshes with the correct path, and you will no longer have to move meshes manually.

      If you haven't installed UPF, then this script has no purpose. As for the workings of UPF, this is the wrong place to ask. 
      Ask here: https://www.nexusmods.com/fallout4/mods/33183?tab=posts.
    5. Drovumas
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      Okay thanks
    6. Drovumas
      Drovumas
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      I have encountered a bit of a problem, that has to do with this mod, while it creates lazmans outfits as upf outfits, the outputfile for the outfit or just the outfit name does not work, being called OutfitF for TshirtSlacks instead of something like Pack_UnderArmor_04_F like for the Pack Outfit. Unsure if its intentional but bodyslide seems to not like it when i choose "UPF-CBBE Body" as it leaves the Presets blank.

      Sorry, forget this, i figured it out finally as the idiot i am.
  3. Emophaze
    Emophaze
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    So I Got it working, :D :D :D I was just wondering how I would go about adding modded armor into this? is there a way so that modded armor will make use of the framework? like if i were to create custom ell armor and build it uniquely how would I make it show up in game?
    1. Langmans
      Langmans
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      UPF and this tool are for vanilla outfits. Any custom armor/clothes will not work since UPF was created solely for vanilla armor/clothing. From UPF page:

      The mod WON'T affect armors added by other mods without a patch.

      I made it for replacers, like:

      2PAC skimpy armor and clothing replacer
      Lazman female armor replacer
      Grafpanzer Classy Chassis Outfits
      Ghaan revealing fusion girl outfits?

      But any replacer for vanilla outfits will work. You just need bodyslide data.

      The batch file will parse the .OSP file, look for the outputpath, change it according to UPF rules, and then save it with a prefix or suffix  as a new bodyslide project file.

      This tool will find .osp files which output a mesh to a vanilla mesh path and create a copy of the same osp file so you can use it for UPF.
      .osp files are code files in xml format, they contain instructions for bodyslide how to build a mesh and where to output that mesh.
      See the screenshots for an example (CBBE automatron original bodyslide file on the left, generated UPF bodyslide copy on the right).

      If building using the copy, it will output to a different location so UPF can find the mesh there.