Fallout 4

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Mabutofu

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Mabutofu

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About this mod

Adds a new set of perks and consumables for immersive Synth "2.5" gameplay, including healing items, "food", and stat bonuses to better reflect what you'd expect a mechanical synth to be like. IMO balanced for Survival gameplay.

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  • Mandarin
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I've been wanting to start a Synth "2.5" roleplay playthrough for a really long time, Gen 2.5 as in a Synth that is not entirely mechanical (Gen 2) nor entirely human (Gen 3).  Eating food, drinking water, and using stimpaks seemed extremely unimmersive so I made this mod (It's 2020 and no one else has made something like this?!? I've looked everywhere!!)


1. New Crafting Items


Fusion Battery - replaces the function of water/food for Synths.  Equivalent: 1 Purified water/2 Mutt chops
Requires 1 steel and 4 fusion cells to create 2 batteries
Synth Repair Kit - Functionally a stimpak, but for Synths
Requires 1 plastic, 1 steel, 1 circuitry, 2 fusion cells to create 2 Kits
Ozone Purge - Removes radiation, removes addictions, and heals all illnesses, essentially Antibiotics + Refreshing Beverage rolled into one
Requires 2 purified water and 1 plasma cartridge to create 2 Purges
Adapted Fusion Core - Mimics being in power armor/Mysterious Serum, but you need a fusion core to craft it. 

Version Beta Additions: New synth "drugs" with no addiction chance:

Fusion Capacitor - replaces Buffout
Requires 1 fusion cell, 1 nuclear material, 1 steel
Lead Battery - replaces Jet
Requires 1 acid, 1 lead, 1 steel to create 6
Hydrocaptic Stator - replaces Med-X
Requires 1 adhesive, 1 ceramic, 1 steel to create 2
Auxiliary Chip - replaces Berry Mentats
Requires 1 circuitry, 1 fusion cell, 1 steel, 1 synth component
Phase Inverter - replaces Psycho
Requires 1 acid, 2 circuitry, 1 steel
Lead Slag - replaces Rad-X
Requires 1 acid, 1 lead, 1 steel to create 4
Synchronized Modulator Chip - replaces X-cell
Requires 1 adhesive, 1 circuitry, 1 nuclear material, 1 steel, 1 synth component

2. Replaces all 3 tiers of the Lead Belly perks with Synthetic, Intermediate Synthetic, and Advanced Synthetic perks.

Synthetic (END 2)
Adds a 50% damage reduction from Radiation, 25+ Carry weight bonus, Poison immunity
Allows crafting synth consumables at the chemistry table
Reduces stimpak and food healing effects by a magnitude of 100% (So you can't use them anymore!)

Intermediate Synthetic (END 2 LVL 10)
Increases damage reduction from Radiation to 75%
+20 DR
50% fall damage reduction

Advanced Synthetic (END 2 LVL 20)
Increases damage reduction from Radiation to 95%
+150 Radiation resistance
+30 DR
+30 Energy Resistance
+20 Cryo Resistance
100% fall damage reduction

3. Replaces all 4 tiers of the Medic Perk with Machinist
Changed to work with synth repair kits. 

4. Replaces Thirst and Hunger in-game notifications

No more "You are thirsty" or "You are starving" or "You are fully hydrated" notifications!
You'll get messages such as "Energy Reserves: 80%"
or "Energy Reserves: 10% WARNING SHUTDOWN IMMINENT" instead.

5. Adds Flavor Text for Chemist, Idiot Savant Perks
Functionality is the same, only flavor text and names were changed for the sake of immersion.

6. Compatibility
This should work on a preexisting save as long as you haven't already taken any perks in Lead Belly (I think?).  I've included a separate file with just the crafting items in case you're one of those ppl with 400 mods installed and need compatibilty. This obviously won't work with stuff like perk table overhauls, Horizon, or Skyrim SE. You don't need bodyslide.

Requires Automatron DLC


Some stuff

This is literally my first attempt at making a proper mod so there were some limitations - namely I could not remove the satiety effects that regular food and drinks give.  So food, and drugs, still work.  Really it's up to you to not use them, or use them.  Stimpaks and food still do heal, but a very negligible amount.  I may try to change this in the future.

I am planning on expanding the included consumable items to encompass all of the drugs available to the Sole Survivor Synth, if you have any suggestions let me know.  I don't like using drugs in-game personally so I'm not very inspired here.

I have made this mod to suit my own playstyle, not yours, so it may seem very unbalanced to you.  Please give suggestions!  I know that early game the crafting recipes are especially harsh, so you may want to hold off on taking the perk or just CC in some items. Or be nuts and do it anyway.


I am not a modder, I made this in like 4 hours while blearily staring at random guides online and asking loads of questions online, so there may be bugs.  I have zero confidence in my modding abilities so don't break your save with this please.  Make backups.  I've tested it personally and there doesn't seem to be any but who knows. I may randomly drop off the face of the planet or lose interest in Fallout 4 so you are free to use or edit/publish this mod as you wish as long as you give me credit in some way.

Credit to zyg0tic and their Play as a Synth (Synth Perk) mod, I used a very similar method of limiting stimpak/food healing as they did.