Not really necessary, buuuuuuut nice. It's here so you can easily get to it.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users
Author notes
It's mostly free and fine, use and learn off my assets, the bit credits is just my ego that you can feed if you see fit. Fair-Use applies.
But ultimately this mod is a contribution to the community, and so I do not like others profiting off my work, because I feel that it's stealing from the community than it is stealing from me.
File credits
This author has not credited anyone else in this file
> Changed the overall system: - Simplified Controller Script - Now uses Quest-Based LL Injector > Added New Missiles: MIRV, Nuka, and HalluciGen > Rebalanced damage and values
Version 2.30
- Fixed Imports launcher
- Fixed Launchers unable to fire
Version 2.07
Fixed double-shot bug
Version 2.00
Added VATs functionality.
Changed name to M84 Gustav
Added 75 Energy Damage to Plasma direct-hit
Changed Pulse and Napalm impact damage to energy-damage
Changed from M72 Law to M84 Gustav. Added VATs functionality, now requires NukaWorld DLC.
Version 1.23
Increased direct impact damage
Reduced reload crafting cost
Increased direct impact damage.
Version 1.22
Minor Napalm tweak, increased HEAT damage.
Version 1.21
Fixed missing mesh
Version 1.20
Fixed Napalm, fixed leveled list, and added HEAT (High-Explosive Anti-Tank)
Version 1.15
Added Napalm M72 and loaded model.
Tired of lugging around a heavy missile launcher? M84 Gustav is a lightweight, single-use and disposable alternative to missile-launcher. Craftable at the Chemistry Workbench.
Features:
> Single-Use Missile-Launchers. Once used, an empty M84 Launcher is dropped (or retained). > Can be crafted at the Chemistry Workbench under "M84 Launchers" > Empty M84 Gustav launchers are reloadable, or can be scrapped for parts. > Integrated in the leveled-list via quest-based injector, and can show up on enemies > Has 11 different flavors! > Setting Holotape, for some tips and tricks; for adjusting drop/retain empties setting; to enable experimental hotkey system (kinda unwieldy); and to cheat yourself some launchers.
Note: > Balanced to be economical between 6 to 10 launchers of the same amount of shots of a missile launcher. It also deals higher damage due to higher direct-impact damage. This is to compensate for the fact that it's more situational to the missile launcher, and heavier than a grenade. > Experimental Hotkey System is just that, EXPERIMENTAL. It's main problem is largely that the windup is too long and impractical as a result of compounding animations. You might as well just switch back and forth. I would just urge you to use Quick-Reflexes mod to slow down time while in the Favorites Menu.