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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Bethesda - for the Nuka World grenade models
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Changelogs
Version 1.1
- Slightly increased Flashbang explosion radius - Changed Concussion Grenade damage type to energy in order to prevent animation glitch that happens when the target's limb is crippled
Version 1.0.1
Adjusted the Flashbang value to 100 and the Concussion Grenade value to 200
This mod adds flashbangs and concussion grenades to the game w/ custom explosion sounds. Also adds them to the NPC leveled lists and vendors in the game world through scripts. About 1 out of every 5 Gunner/Raider/Supermutant may carry a flashbang grenade. If you want to use them to their full potential, you can craft them at any chemistry station.
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Flashbang Grenade 1 damage - Stuns a humanoid, supermutant or creature for 5 seconds. Robots are immune (i.e Nick Valentine will be stunned, whereas Codsworth won't.) - Not effective on enemies wearing Power Armor * The blast radius is smaller than a regular grenade, so you need to be quite precise with your throw.
Concussion Grenade 50 energy damage - Stuns a humanoid, supermutant or creature for 10 seconds - Enemies wearing Power Armor will also be stunned - Slightly wider blast radius than the Flashbang