I don't know if this is a bug or not, the firing sound and the suppressed firing sound is a bit different from what I remembered. Anyway, thanks you for creating this mod. Your mod brings many missing features back from the old version of the M60 mod, and I am really enjoy it.
I have a question regarding the level list, at level 253(cheat for modding purposes), I've been running around the commonwealth for days but I've yet to come across one. Can't even find it on some vendors. Other modded weapons do show up, just wondering if there is such thing as a level list clash between different weapon mods...
Great overhaul! Tested it out on my new (and currently modding) character and so far it works well, even with the other weapon mods. Hopefully nothing crazy happens down the line.
idk if its me, but why does it force me to use 308? and why are all the recievers having missing mag? if this is an me problem, then dont worry about it other wise a little help would be nice :)
Yes well, the thing is that with how the weapon-attachment system of FO4, I have to break down attachments to put specific changes in levels of priority.
The missing-magazine is just there to prompt players to attach a magazine, thereby changing the ammunition count between ammunition type.
I just downloaded your battle rifle mod and was wondering if it is posible to add the barrel overheat effect to this as well, if not no worries m8, still an awesome mod
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Also I changed it because default shot is anemic.
Im also trying a another over haul for a different LMG to see it this mod caused the problem
then report the bug since on one had it this mod is why.
if this is an me problem, then dont worry about it other wise a little help would be nice :)
The missing-magazine is just there to prompt players to attach a magazine, thereby changing the ammunition count between ammunition type.