Fallout 4

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ACAB1312

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ACAB1312

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About this mod

A mod/tool that allows you change the alignment of sights IN GAME at the workbench. It's a helper that allows you to find the zero for a sight, so you know how to edit the sights ZoomData in your ESP. No more guesswork.

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A mod/tool that allows you change the alignment of sights IN-GAME at the workbench. It's a helper that allows you to find the zero for a sight, so you know how to edit the sights ZoomData in your ESP. No more guesswork.

Aligning sights is arguably the most tedious part of making a weapon mod. This mod/tool is designed to help with that, making it easier and faster to find the zero for a sight/scope.

If you're a weapon modder, have ever added sights to an existing weapon mod, or just found a sight on a weapon mod that's off-zero, this tool is for you.



Acts as a helper for finding the zero f
or a sight in-game at the workbench with Alignment mods that tweak ZoomData.




It does NOT edit the actual ZoomData of the sight OMod in the ESP itself. That still must be done in your ESP. The Alignment mods on the weapon only act as reference for how you need to tweak ZoomData of the sight in your ESP.




In the ESM, there are OMod's that modify ZoomData for both Z and X axis. There are multiple sets of OMods on different attach points, for smaller and bigger increments.

From 0.25 increments up to 4.0, for when a sight is completely off, to 0.01 increments up to 0.04 for the tiniest tweaks. And everything in between.




First, in FO4Edit or Creation Kit
;

  • Add SightAlignment.esm as a master to the weapon mod you need to use it on.
  • Add Ma_SightAlignment keyword to the Keywords of the weapon
  • Add any ap_SightAlignment keywords you believe you'll need to the Attach Parent Slots of the weapon.

You don't need to use them all. If you're only doing minor tweaks, you dont need 0.25 Increments.
If you're only tweaking the Z axis, you don't need the X axis attach points and so forth.

You can use multiple different attach points for a given axis to help you reach a zero.

See picture below for example attach point and keyword setup;


Secondly, In-Game;

  • At the weapons workbench, go through the alignment options until you find the zero for the sight.
  • Screenshot or write down the alignment value you have on the gun.
  • Change the ZoomData value of the sight in the ESP accordingly. You can also have Fo4edit open while you're in game, and Alt/Tab out of game to change the ZoomData values on the go. Changes wont take effect until you leave the game, obviously.

Importantly,

Note that the in-game alignment settings are additive. This means if you have any existing ZoomData on the sight for the axis you're tweaking, then the value you see in game needs to be added to or reduced from the existing setting. 

If your sight starts out without ZoomData settings, then the values you see in game can be used as is.

  • When all sights you wish to align are aligned, remove the keyword and ap's you added and clean masters from your ESP in Fo4edit.
  • The video's tab has videos of the whole process from start to finish.


In-Game Usage Example


Special thanks:

Thanks to Ardent for helping with the description & graphics