This mod removes the disintegration critical-kill effect from laser and plasma weapons.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.0
Initial version, tested for hours w/ 3 followers packing lasers, plasma, etc.
No Disintegrations by Runestyr
This mod removes the disintegration critical-kill effect from laser and plasma weapons. It intentionally does not change the alien weapon effect. When a critical hit also kills the target, laser and plasma weapons will not reduce the body to a pile of ash or goo as the vanilla game would have them do. It does this by changing the conditions check so that the effect cannot occur.
I wanted this mod for two reasons:
* Realism: Plasma and lasers, if anything like their real life counterparts, inflict damage with directed energy that transfers heat at the point of impact. But the amount of energy needed to injure or kill a target is significantly less that what would be required to burn it to ash. Also, if a body was burned to ash or goo, it seems unlikely that some equipment, animal hides, or animal meat would remain usable. I did not change the alien blaster's blue ash effect, to keep it mysterious and alien.
* Gameplay: Finding bodies to loot after the battle is a bit harder when they're a small pile of ash.
The mod changes only the conditions check on the laser and plasma actor effects, so it should not conflict with weapon mods.