Fallout 4
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Dragonyter

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dragonyter

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13 comments

  1. FeliceHasAHat
    FeliceHasAHat
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    Hey, I made nearly the same mod, sans suppressor since that makes no sense on a revolver, for myself just because it seemed dumb that basically the same gun couldn't have the same omod. One difference though is that you added the keywords { modskill_Guns, ma_BallisticGun }. I'm not in the loop on those keywords and I was curious why you added them.
  2. Rotas90
    Rotas90
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    • 0 kudos
    Looks halfway decent.. but for the sake of immersive gameplay its god awful.. There's a reason you don't see a crazy amount of suppressed revolvers, Because they don't suppress the sound.. This one for example.. would this have been shot in real life, the change in noise level would be minimal if any at all.. The reason revolvers dont suppress in general is because very few of them create a seal between the barrel and the cylinder chamber meaning that no matter what the gas will still escape and cause a sonic boom.. Those that do work, Best known is the Nagant 1895, Has a terrible triggerpull in double action due to the cylinder being pressed against the barrel creating a seal.. So yeah... But no..  Nice thought but for anyone with knowledge of firearms it'll be a thorn
  3. BilboBgs
    BilboBgs
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    • 1 kudos
    Even if its not realistic - its gameplay fair. As there is no powerfull pistols at non-moded game for non-VATS play and plenty of perks which give DMG bonuses for silenced shots.
    Not tested the mod though. But added to bookmarks for next walkthrough
    1. dragonyter
      dragonyter
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      • 1 kudos
      The game needed a better handgun than the deliverer, it's still pretty usable in vats at higher levels though and the slow rate of fire makes you think before you shoot, I like tactical gameplay.
    2. Frogzilla82
      Frogzilla82
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      • 2 kudos
      The damage seems pretty extreme, aka cheat.
    3. dragonyter
      dragonyter
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      • 1 kudos
      the damage isn't changed at all..its base dmg before recievers is 60
    4. LGGDOUT
      LGGDOUT
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      • 0 kudos
      If you haven't played the game, which you obviously haven't with this statement. Don't comment.
    5. MrLightless
      MrLightless
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      • 2 kudos
      IMO damage is fine for very hard and survival especially on higher levels.
    6. ReignOfHellXXV
      ReignOfHellXXV
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      Would you consider a Mighty or Instigating Silenced Gauss Rifle, with Level 3 Ninja, Level 3 Mr Sandman, and Deacon's Companion Perk cheaty? That's base game. and available for anyone to get without mods. Try using a non-deliverer unsilenced 44 or Western revolver on survival. You won't be able to kill jack s#*! when the level goes over 100+. Hell, GFL killing Max Tier Radscorpions in 1 shot with one of these weapons ffs.

      Hell, even with a 44 silenced (not legendary) with Ninja L3 and Mr Sandman L3 you can't 1hko level SIXTY (much less Leveled) NW Raiders sometimes without a headshot/crit (and I've had them shrug off a headshot in Sneak, which is almost 3,000 damage).. and that does 512 damage per shot.
  4. ketherphorbia
    ketherphorbia
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    • 0 kudos
    I've been looking for a suppressed revolver mod! Thanks so much. Great Nagant stand-in. :D
  5. unguidedsyndicate84
    unguidedsyndicate84
    • supporter
    • 0 kudos
    You know its impossible to silence a revolver irl right?
    1. aurreth
      aurreth
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      • 14 kudos
      Beat me to it.
    2. dragonyter
      dragonyter
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      • 1 kudos
      I prolly know more than you guys so let me flex a little bit. The Nagant 1895 was the first silenced revolver in real life. It sure isn't as good as a pistol and isn't high cal. but it worked. All you need is perscice machining of the cylinder and frame to supress a revolver at least half successfuly and now fo4 has pipe guns and gauss rifles, futuristic technology..so I'm not applying real life logic of how hard it would be to make a silenced 44. I did it cause of balance reasons since revolvers like this just can't compete or make sense to use without one.