I made some tweaks to the explosives to make all of them more interesting.
Requirements
DLC requirements
DLC name
Automatron
Wasteland Workshop
Far Harbor
Contraptions Workshop
Vault-Tec Workshop
Nuka World
Permissions and credits
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Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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This mod includes some of my "Power of atom" mod changes in lite form.
I recommend to use this in tandem with "Equilibrium" mod /with mine lower in load order
Nuka-weapons better damage Increased radius of Fatman(+mirv) and Nuka grenade(+mine) Add Nuke HEAT effect on LoS of blast (50 dmg) Add Radiation impact of 500 rad (+250 on Nuka grenade) Add Radiation zone after blast for 30 sec (50 and 25 rads) Added disintegration on death and knockback Mirv fuse now 1.5 sec, 40 degres spread
Missile launcher base 150 + Impact 150dmg + bleed Nuka grenade/mine/cars same as fatman but in smaller scale Fragmentation grenade added "Fake bleed" 150dmg cure it with Med-x Fragmentation mine and Bottlecap mine have 50% chanse to cripple Plasma grenade/mine 150+150bleed+150e Pulse grenade/mine 150 base and 3x to robots and PA Nuka Quantum grenade better damage and radious Molotov cocktail 50 insantly +50 fire overtime Baseball grenade ckockback added Cryogenic grenade/mine Freeze enemies for 15sec
SubNuke huge damage and radius(most powerful thing in the game but only 3 to use) Artillery damage increased and flair time is 5 sec
Bots explosions and fusion cores are also affected