Fallout 4

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About this mod

Clothing overhaul for the organization known as the institute.

Permissions and credits

This mod changes the entire catalogue of clothes for the institute.
The goal is to implement top notch clothing & armor mods in an immersive way.

This includes the following changes:
The standard synth uniform has been replaced by a new one.
Colored versions for each of the 4 vanilla institute divisions.
A 5th division, left out of vanilla, now as their own identity.
All the institute children have a synth uniform fitting their size.
The scientist are equipped with the IEX suit.
The coursers are equipped with the Strigidae armor.
X6-88 got one of those as well. So does Chase.
Father has a new coat.
A Fitting synth armor is also included.

There are 2 versions. White & Black.
White for a clean institute. Black for a dark institute.

The included clothing fits seamlessly into both a vanilla game or a modded game in terms of balance, worth & acquirement. 
Complete overhaul of defensive & caps values. There are small bug fixes included. Keyword & body slots are improved for a consistency across all these mods.

The crafting of the sets has been gated behind a perk requirement. This is done to prevent easy access to endgame gear.
The idea is that you get it from the world first before crafting it.

The description has been made as simply as possible.
If you want to know all the tiny details about what is changed, check the Articles.

Glorious GIF Example

Download with any mod manager.
Niero's Strigidae Armor is required.
Make sure to get the vanilla meshes and overwrite.
Niero's IEX Suit is required.
Make sure to get the skinpack for both, the included textures are low resolution.
Just read, you will figure out how to get them for free.

If you got an issue, check the Questions section below before commenting.

The goal
The goal is to implement other mods into the game in an immersive way.
In my eyes, that means you find the armor somewhere in the world. Be that an NPC, a vendor or a location.
Most clothing mods are easily obtained & most of the time overpowered in stats, unbalancing the entire game.
Therefore I gate them behind something, and balance them to fit seamlessly into the vanilla game.

Synth Overhaul C.A.S.T is fully compatible.
The aesthetic of C.A.S.T clashes with the vanilla aesthetic I was going for. If some of you want more color variety on the synth armors, who am I to stop you.
Make sure you let Look At Me IE win the conflicts from C.A.S.T or the uniforms will be messed up. No patch is needed.

Strigidae holotape
It's a script injection to put the armor on the coursers. This is already done in this mod.
Crafting of it has been disabled and if you have it in your inventory, throw it away.

5th division
In the vanilla game, there is a 5th division, but they are not identified at all.
They are called "Facilities", and are pretty much in charge of maintaining the institute. Without them, the other divisions could not function.
That makes them pretty important to the success of the institute and therefore they deserve their own uniform and logo.
They are now donning the color of yellow and I gave them a fitting logo.

Balance Patches
Most gameplay overhaul mods will be compatible without needing a patch.
I support 3 gameplay overhauls. These are Unbogus, Lunar & Better Locational Damage.
Horizon is no longer among supported overhauls. It does it's own thing regarding clothing and it's complicated and time consuming to patch.
For now the Horizon 1.8 patch can be found under optional files. Upon the release of Horizon 1.9, this patch will be retired.
I will also check popular mods that do something similar or might conflict. If it needs a patch, It's possible I make one for it.
And if I personally use a mod that conflicts, a patch will also be available for those.

BLD uses a helmet list that protects from headshots, both on you and NPC's. All helmets & masks need to be included in this list.
Just wanted to throw that reminder out there, since I'm not including this list in my BLD patches anymore.

Patch order
Since this mod overwrites outfit records, it needs to win those conflicts. Logical thinking can solve every issue.
An example would be: Lunar<Synth Overhaul C.A.S.T<Meliora Clothing Overhaul<Look At Me IE<Patches.
This means that Look At Me IE wins the conflicts from all the previous mods, the patches correct what's wrong and therefore no issues are caused.

Patch conflict
The individual patches work with that mod specifically. It is possible that 2 patches conflict with each other.
I'm not interested in making patches within patches. I'll just end up with infinite combo's and it clutters everything.

Weird issues with <insert mod here>
Do not use any other patches for this mod or the required clothing mods. It will cause issues.

Naked or incorrect outfit
The NPC was already spawned on the save you are using.
Go as close as possible to the NPC, open console, click on the NPC until a code appears, type "resurrect", enter.
After closing the console, you will see the NPC disappear for a second and spawn in the correct outfit.
If this does not correct it, something else is overwriting this mod. Probably another mod, let this mod win the conflicts in that case.

Texture glitches
Purple, you are missing textures.
No body, you are missing meshes.
Weird shine, you are missing materials.
Clipping, you are using a body mod.

Allowing me to make use of his synth uniform textures & include his golden father textures.
Synth Uniforms & Golden Father

Allowing me to include his synth armor.
Synth Overhaul C.A.S.T

Allowing me to include one of his child uniform records.
Child Outfits

Letting me use the Strigidae armor & IEX suit. And allowing me to modify and include a skin.
Strigidae Armor & IEX Suit