Fallout 4

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ChoiceSpecsMawile

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ChoiceSpecsMawile

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  1. ChoiceSpecsMawile
    ChoiceSpecsMawile
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    Reflections are made using your LOD- This means that the reflection may not match your game if your LOD does not match what you have rendering.
    The engine also has a limitation where it can only reflect what your player character sees, ie look down the water turns blue, awkward branches in the way reflections in an outline of that branch disappear!
  2. deleted121324948
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    How do i make this work??? the game water just don't get that reflective

    Edit: to install it just use: NAC + REAL HD WATER + CRYSTAL WATER MOD then ENABLE the Screen Space reflection in the game settings and use the render distance un more than low

    https://imgur.com/a/JilWU4B
    1. ChoiceSpecsMawile
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      Yes haha you have to enable reflections, i guess i missed that thanks for the post will sticky!
  3. syh147
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    how to set the water reflection distance?
    1. ChoiceSpecsMawile
      ChoiceSpecsMawile
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      it should be in your enb ini
  4. deleted121324948
    deleted121324948
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    How do i make this work??
    i don't know how to
    1. ChoiceSpecsMawile
      ChoiceSpecsMawile
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      you have to enable reflections in enb settings
  5. Hovno009
    Hovno009
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    By far the best water mod for PRC ENB and any green tree mod.
    1. ChoiceSpecsMawile
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      thanks!
  6. merkava007
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    1. ChoiceSpecsMawile
      ChoiceSpecsMawile
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      Intended for use with
  7. thekahp
    thekahp
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    Nice mod. Good job. I am wonderding though if flickering of the reflections in the water are avoidable somehow? I know it's not related to your mod, but i'm just curious if you have any suggestions there. I obviously utilize your INI changes as well. 
    1. ChoiceSpecsMawile
      ChoiceSpecsMawile
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      Hm i dont have any flickering, can you take a quick video and maybe i can tell what it is (crazy massive flickering once in a while flickering etc), but afaik all flickering issues shouldve been removed with the latest enbsieries, it could also be tied to your fps cap / rendering issues.
    2. SilentPrayerCG
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      it's apparently caused by TAA, sadly
      (no such problem with TAA in Skyrim SEi think, tho)
  8. TastyBurger122
    TastyBurger122
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    It was a little buggy in my game, so I have to leave it off, but when I was still, it looked spectacular. Also, even without it, the ENB settings you shared really make a difference, so you helped me either way. Great job and thank you
    1. ChoiceSpecsMawile
      ChoiceSpecsMawile
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      These are water number settings, no assets or scripts not really sure what room is left for bugs?
  9. SnakeSlippers
    SnakeSlippers
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    Will this reflect a winter landscape if it's using a winter LOD? And do I still need to get that Real Water for ENB mod with this?
    1. ChoiceSpecsMawile
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      ...it uses your lod so it should reflect whichever lod you have loaded in.

      It isnt a req its only recommended, idk how it looks with other textures but theyre just color #s nothing too special should look fine with everything.
    2. SnakeSlippers
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      Alright thanks for replying. I still have a ways till I start modding my water so I'll see how it looks when I get there
  10. SqueasyOrange
    SqueasyOrange
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    I'll be the first one to ask, how does this affect performance? This looks very interesting
    1. ChoiceSpecsMawile
      ChoiceSpecsMawile
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      If anything it should be consistent with whatever FPS you already get with your ENB settings, max maybe like 2-3 frames in certain situations. Since this isnt enabling any new features and just creating a clearer image of whats already present I cant imagine it impacting much.
      I may not be the best one to answer since the lowest my game dips to is 45/50 (at the top of Corvega - the most performance heavy spot in the game) with max settings + trees and every 4k mod I could find.
      That being said I drop 0 frames when looking at the water etc. If you do give it a shot id be interested in what your impact is!
    2. SqueasyOrange
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      Thanks for the reply, I'll def have to check it out since I don't use ENBs
  11. CrocBoy26
    CrocBoy26
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    Hi, thank you for your work!
    Just want to ask which option I should tweak if I want to make the water darker
    1. SSGStryker
      SSGStryker
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      This looks like it could be a terrific mod, except the sky reflections are glaringly bright. If the water could be darkened to be more natural, I'd sure consider this.
    2. ChoiceSpecsMawile
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      Thanks!
      These settings keep the water bright enough to see through like its transparent on a clear day, I think what you want is to disable sky reflections. I forget what the exact setting is but in your FO4 INI -> ( all the way at the bottom) [WATER] -> bEnableSkyReflections (owtte) =0

      I dont think the water color will change much, you might want to alter the reflection color. In any case: Open the ESP in FO4edit >
      Water Color (Dark) - Id recommend 96 / 36 down the board, they were too dark when tried them out for my light settings but you might like them.
      Reflection color, you could have this down to 128 to make it a little more bearable. Personally Ive been over a lot of water and never -not- been blinded by it when the suns ahead, but I dont know you settings either / as per the description. Not sure what these settings will do.

      Id recommend mods like ELFX and ENB Lights Overhaul.
    3. ChoiceSpecsMawile
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      Thanks for your meaningful review Stryker, be sure to post another comment when you finally consider it everyones dying to know.
      Since you probably didnt read the description: For people who play with brighter sun/sky mods or people with high adaptation settings there will be times where it gets blindingly bright (like real water!).
  12. Zorkaz
    Zorkaz
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    Holy crap! This looks incredible
    1. ChoiceSpecsMawile
      ChoiceSpecsMawile
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      Thanks! Happy to share!