Fallout 4

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Created by

AFKaptain

Uploaded by

AFKaptain

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About this mod

A fully-powered, well-protected settlement. Built using only in-game resources (no mods).

Requirements
Permissions and credits
Welcome to Sanctuary City!

Inspired by the pseudo-civilization achieved by nearby Diamond City and the stories of Nevada's Vault City, Sanctuary City is another attempt to spit in the face of the apocalypse. Using scavenged segments of various Vault sites, Sanctuary City boasts some of the best defenses in the Wasteland. The settlement is self-sufficient in resources, and possesses the means to supply many other settlements as well.

All feedback and suggestions are welcome!

Features:

  • An impressive wall encompassing the settlement
  • A line of industrial water pumps
  • Two nuclear reactors
  • Functional control switches in the reactor room (and in the switches' respective buildings) that enable you to toggle power on/off for specific sections of the settlement
  • Furnished stores (a clinic, a cafeteria, weapon/armor/clothing/general shops)
  • A gym (featuring the zero-risk exercise bikes from the Vault-Tec Workshop)
  • Jury-rigged repairs/furnishings for the pre-existing houses
  • Two brand-new furnished apartment blocks
  • A Power Armor garage
  • An Overseer's office
  • Overseer's/Player's housing
  • *NOTE: Non-Workshop items that you see in the screenshots (like dishes, Power Armor, displayed weapons, etc.) are not included in the blueprint

LITE Version Features:

  • Everything listed above EXCEPT the parameter wall. It occasionally hurt game performance in the vicinity and messed with the settler AI. The LITE Version seems to perform a lot better, so if you're having problems with the original version then this is the one for you.

IMPORTANT Notes for importing/using this blueprint:

  • Remove junk/furniture/etc. from inside houses or on collapsed housing plots before importing, this blueprint uses up a lot of that available space. I personally recommend leaving picket fences, backyards, and standing trees alone as the blueprint doesn't overlap with those areas and they seem to nicely fill out the spaces ignored by this mod. (Any items or trees that are clipping through any structures should be easily removeable after everything is built.)
  • Finish all of Preston's/Sturges' starting quests for Sanctuary (build beds, defenses, etc.) before importing; a quest bug might occur if you download before all steps are finished.
  • When the blueprint is done, you might get a "fix power grid" message. Go ahead and fix it, shouldn't cause any problems.
  • Follow the mod's suggestion to leave the settlement for a while after importing to give it time to... well, settle.

Required mods:



Recommended mods:


Required DLC:

  • All

Installation:

  • (If Mod Manager Download option doesn't make the blueprint show up in your game) For manual download, extract the blueprint from the downloaded 7z file. Move the file to Program Files > Steam > steamapps > common > Fallout 4 > Data > F4SE > Plugins > Transfer Settlements > blueprints > (here you need to create or overwrite a folder with the desired slot number, such as 1, 2, etc.). You should then be able to find the blueprint on your Pip-Boy in [Transfer Settlements] near the very bottom of your misc inventory.

Changelog:

  • Removed mutfruit field from both versions, since it hurt game performance and was frankly excessive in terms of required food resources.