Fallout 4

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Whisper

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bionicyardiff

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About this mod

Adds a large number of new agricultural plots to your Sim Settlements game. More are planned.

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~~~Basics~~~

Adds a large number of agricultural plots to your Sim Settlements game.

There are currently 21 new plots.

However: 10 of those plots also have 7 skins each. By choosing skins, you can have effectively 91 variations of agricultural plot to add lots of individual themes or randomness to your settlements.

Seven Open Gardens (2x2 plots):

These have low walls around them (at L4 there are some spikes). Note that these are a little smaller than the full plot size - so settlers can walk around the outside. These open plots have the following features:

* They consume a little extra water (-1 water)

* They produce extra food (+1 food per level)

* They produce some "wild food" (+1 wild food per level)

Seven Walled Gardens (2x2 plots):

These have tall walls around them, starting building at L2 and fully-built at L3 (at L4 they also have spikes along the top of the walls, to keep out those who try to get over and steal the crops). These walled plots have the the following features:

* The same three characteristics as the Open Gardens above

* At L2-4 they provide a small defense bonus (all those walls and spikes cause thieves and raiders to be wary)

* At L2-4 they have snap-points - you can snap walls, floors, and roofs to them (allows building settlement outer walls off the ag plots, or you can build a small complex centered around them)

* At L2-4 each plot has 7 skins to choose from, in addition to the basic steam brick: Castle Blocks, Concrete, Deco Blocks, Railroad (dark-ish) Brick, Red Brick, Wet Brick, and White Brick (allows mixed plots so they aren't all the same, or a theme for your settlement) - in addition to the base 7 plots, these skins give a total of 49 variations of plot materials

* At L3-4 they have built-in lights (so your settlers can easily see whatever might be raiding the farm)

Four Open Farms (3x3 plots):

These are multi-crop open farmgrounds with good pathing, added by request of Raybo. :) The plots are:

* Corn Open Farm - produces corn, razorgrain, and melons for your settlement

* Mutfruit Open Farm - produces mutfruit, razorgrain, and gourds for your settlement

* Tato Open Farm - produces tatos, razorgrain, and carrots for your settlement

* Essentials Open Farm - farms tatos, mutfruit, corn and razorgrain for your settlement

Three Gated Gardens (3x3 plots):

These are single-crop gardens that are built as a gate complex. As Blake Abernathy says: "Farming's hard work. All day every day - and every moment of it watching your back!" Now, your settler will both farm and keep an eye out over the wastelands. These three gate complexes will place a custom metal gate on the right-hand side - metal because gates should not always be wood. It has a lantern on the gate also, with a light so that those outside can be seen at night - the lantern and light move as the gate opens.

Choose your flavor of:

* Corn Garden Gate

* Mutfruit Garden Gate

* Tato Garden Gate

In addition the Garden Gates have:

* Snap-points at all levels - walls and floors can be snapped to them (so you can build a bigger complex directly off the Garden Gate itself)

* A small defense-bonus at all levels (it's not a Martial plot - not too bad though)

* The gate closes itself automatically (depending upon the door settings in Sim Settlements)

* Each plot has 7 skins to choose from, in addition to the basic steam brick: Castle Blocks, Concrete, Deco Blocks, Railroad (dark-ish) Brick, Red Brick, Wet Brick, and White Brick (allows mixed plots so they aren't all the same, or a theme for your settlement) - in addition to the base 3 plots, these skins give a total of 21 variations of plot materials

* At L2+ there is a bucket of fresh water that can be drunk from

* At L3+ there is a bathtub of fresh water that can be drunk from

~~~Example of a Complex~~~

This small complex has 5 people and took roughly 1-1.5 hours to put together, built around the two agricultural plots in the center:

Areas to the left and right are built off the walls, using the snap-points. To the right, a residential holding 4 people. To the left, a generator housing and a bar.

The turret supports are snapped to the back area of the walled garden plots. More defense in the form of a Martial plot.

The small two-story holding four internal residential plots.

Part of the complex opposite the agricultural plots - an industrial plot and the home of the man who works there (way too involved in his job).

Last yet not least, the small area housing generators beside the bar - all built from snap-points off the agricultural plot.


~~~Building Off A Garden Gate~~~

A small hardpoint:


"Got me eyes peeled, boss. Ain't nobody comin' in who don't belong here."


~~~To Come~~~

* Internal agricultural plots
* More external 3x3 agricultural plots (the left-hand Garden Gate still needs to be made)

XBox version on BethNet