Fallout 4

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GNOM003

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GNOM003

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52 comments

  1. GNOM003
    GNOM003
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    Big thanks to all of you guys, who download it and like this mod, as well as the authors of various patches for it. 
    And yes, it's abandoned, because I saw more possibilities in Unreal Engine 4, so feel free to make addition/fix to this mod and other stuff if you'd like to.
  2. handshawk
    handshawk
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    Posted in wrong mod - nevermind.

    Successfully rebuilt PreVisibines for this mod using PJM's Previs Patching scripts.
  3. WaRi0
    WaRi0
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    I wanted to thank you for this mod.  This adds so much to the USAF Olivia area and like you it bothered me that a military installation was just 2 buildings and not even a road leading to it.
  4. 4estGimp
    4estGimp
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    Why is there an edit to DiamondCityCloudGlow01 [STAT:000B8187]?
  5. Badbonez
    Badbonez
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    For anyone who is interested in this mod, I have created a Precombine patch.  You can find it here. 
    1. 4estGimp
      4estGimp
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      TY - It works as advertised.
    2. JJerem
      JJerem
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      ty pal
    3. drevviken
      drevviken
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      Thanks.
  6. HolidayEnjoyer1225
    HolidayEnjoyer1225
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    Gonna have to pass on this one, just kinda borks the whole area around thicket excav up. Neat concept though. 
  7. BlazeStryker
    BlazeStryker
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    Compatibility with Raider Children and Project Valkyrie?
  8. cydonianknight21
    cydonianknight21
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    quite nice - if using mutilated dead bodies you will need to open it in fo4edit and remove what that mods in the exterior cell as they are floating when combined with this mod
  9. 4estGimp
    4estGimp
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    This mod ROCKS with MM Aesthetics textures.
  10. Badbonez
    Badbonez
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    When running up to the station, the road disappears and reappears at times, along with a few other items. Anyone else see this? Or is it just me?  I am running this mod on its own with no other mods.  I know the description says it does not break pre-combines, but in xEdit I see this
    Spoiler:  
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    I thought the bracketed Placed Objects indicates broken pre-combines.  But I'm new to that aspect of FO4, so maybe someone can explain why I am experiencing what I am.  Thanks.
    1. Hobosapiens
      Hobosapiens
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      Got the same problem at time, and this mod was the guilty actually... 
  11. Inkeytwinkey69
    Inkeytwinkey69
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    If you dont mind me asking why was this removed from project apocalyptic commonwealth.