Adds and improves the existing mods to the Zetan Arsenal weapons.
Requirements
DLC requirements
DLC name
Creation Club Content
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
This author has not provided any additional notes regarding file permissions
File credits
TheRizzler for making the base Zetan Arsenal
Donation Points system
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Changelogs
Version 1.0.0
Released
Rebalances the existing weapon mods for the Alien Atomizer, Disintegrator, and Shock Baton. Adds new improved mods with increased stats and some effects. That's it.
Zetan Arsenal creation club content obviously required.
Atomizer: Standard Barrel: 40 Damage Standard Improved: 55 Damage Auto Barrel: 35 Damage + Automatic Splitter Barrel: 55 Damage Splitter Improved: 70 Damage + Accuracy Up Slicer Barrel: 50 Damage Slicer Improved: 65 Damage + Bleed Suppressor Barrel: 60 Damage + Fire Rate Down Suppressor Improved: 80 Damage + Fire Rate Down + Critical Up Fusion Mag: -10 Damage -10 Capacity
Disintegrator: Short Barrel: 50 Damage Short Improved: 70 Damage + Tracking Long Barrel: 55 Damage Long Improved: 80 Damage Atomizing Mist Barrel: 5 + 25 Damage Igniting Mist Barrel: 5 + 20 Damage + Ignites Lobber Barrel: Default Unstable Lobber: Default + Detonates on Impact Sniper Barrel: 75 Damage + Fire Rate Down Improved Sniper: 90 Damage + Fire Rate Down + Critical Up Spinner Barrel: 40 Damage + Automatic Improved Spinner: 55 Damage + Fire Rate Up + Automatic Splitter Barrel: 65 Damage Improved Splitter: 85 Damage + Accuracy Up Fusion Mag: -10 Damage -10 Capacity Classic Marksman’s Stock: Marksman’s stock but with normal model
Shock Baton: Standard Head: 10p 10e Improved Standard: 20p 25e Bladed Head: 15p 10e, Bleed Improved Bladed: 25p 20e, Bleed Heavy Head: 20p 5e Improved Heavy: 35p 10e Stun Head: 5p 10e, Stun Improved Stun: 10p 30e, Stun (Maybe. I can't figure out the melee multipliers in game. They never line up properly.)