Fallout 4
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JakeyWakeyBakey

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JakeyWakeyBakey

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About this mod

This mod makes DeathClaws WAY more scary! Now they can attack faster and they sprint directly at you! No more trying to dodge bullets! This mod makes deathclaws scarier on any difficulty!

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So this mod does a few things:

1. This makes the deathclaws zero in on you and sprint right towards you, no more trying to dodge bullets and slowing down to 60% sprint speed. Now they act like predators that know they're top of the food chain

2. They are able to attack 25%(Not in version 3) faster which means that they WILL hit you.

3. Makes there attack patterns far more deadly since normally all their attacks have cooldowns. Now all their attacks have 0 cooldown and they can use their better attacks more often. Like their forward power attack and their right handed swipe attack.

4. Deathclaw attack chances have been modified for a more challenging experience where the deathclaws favor power attacks and they have 100 points of stamina instead of 50.

5. You better hope you can get alot of damage done while your sneaking cause now... when they find you...Your gonna be SCARED.


Compatibility:


Works with all difficulties, rebalances and other mods, except maybe any mod that alters the deathclaw race/combat style/ actor


Version History:

Version 3.1: HotFix for the animation speed problem, also tweaked the attack patterns. Should be perfect now. Final Release.

Version 3: Redid the attack patterns for a smarter combat experience. Still mostly favours power attack's but when upclose will relentlessly swipe at you. Removed the 25% increase to attack speed. Not on purpose but in general it's better this way. Let me know if you guys want a boosted attack speed version.

Version 2: Removes the movement behaviour and requires a new install and complete uninstall of previous version. Now it edits the combat style of the deathclaws and turns there avoidance and dodge scripts off. As of version 1 the animation speed was not implemented correctly. Fixed in this version. Attack pattern improvements added.

Version 1: It makes it so that "Hard turn" Movement behaviour for the deathclaw is now the same as the "Run" movement behaviour. Now changed to favour combat style edits.