About this mod
Adds items from vanleveled lists to Chemistry, Cooking, Armor and Weapon workbenches throughout the Commonwealth.
- Requirements
- Permissions and credits
- Changelogs
Lootable Workbenches
Ever wondered why those randomly placed workbenches are always empty? If not, you won't have to.
Lootable Workbenches adds:
2 Weapons, some ammo and grenades to Weapon Stations
3 Armor pieces and random Junk items to Armor Stations
Chems and Aid to Chemistry Stations
Food to Cooking Stations
The items added are generated from leveled lists already in the game files to keep things balanced. You won't be finding Combat Shotguns at level 1 and can still find improved Leather Armor and Pipe Pistols at level 50. Both weapons and armor can spawn with mods attached. Made with FO4Edit.
Manual Installation:
- Copy/move LootableWorkbenches.esp into your Fallout 4\Data directory
- Navigate to and open your plugins.txt file located in %appdata%\local\Fallout4\
- Add LootableWorkbenches.esp to the bottom of the file and save
This mod is most effective in a fresh game. Workbenches are slightly different from other containers in the world such as toolboxes and lockers because they are listed as furniture. Like containers though, if you've already loaded/visited a cell and caused the items there to populate, the workbenches will not have any items spawned in it. Workbenches found in cells/dungeons that repopulate after a certain amount of time should have loot spawned in them, haven't tested it.
- Building new workbenches at your settlements will not cause items to spawn in them
- Will not harm your current save or settlements
Update 3/10/17
I've re-downloaded FO4 to try out all the new DLC. This mod is still working just as intended so far - will update if necessary when I get to the DLC areas but it should be fine already tbh.
Update 6/22/2024
Mod works just fine with the NextGen update on PC