0 of 0

File information

Last updated

Original upload

Created by

ST0057

Uploaded by

ST0057

Virus scan

Safe to use

Tags for this mod

About this mod

Mod aims to provide subtle changes to Fallout 4 while preserving the vanilla game. It tries to balance issues that arise particularly in mid-late game. Mod prioritizes fun/logical gameplay over realism and is intended for Survival Mode but can be used for any difficulty. Changes have been kept to a minimum so other mods are not unbalanced.

Requirements
Permissions and credits
Changelogs
CONFLICTS
This mod will conflict with any mod that makes changes to leveled lists directly. It should work with mods that add to leveled lists via a script though as long as they are later in the load order. In the future I would like to do my leveled list changes with a script as well so as to avoid this conflict. This mod will probably conflict with other mods that aim to make balance changes.

Full list of changes below.

NOTES:
SV = Survival Mode
Fallout 4 = F4
* = possible change to be made in future

----GAMEPLAY----
-Incoming Damage SV:  2 -> 1.5
-Outgoing Damage SV:  0.75 -> 0.80
-HoursToRespawnCell:  168 -> 49
-HoursToRespawnCellCleared:  480 -> 70
-ConsoleEnabledDuringSV:  Yes
-Sneak Attack Multiplier: 3 -> 2 for melee
-RadStorm Rads per second: 5 -> 8 rads/sec
-RadStorm Glowing Sea Rad Storm Rads per second: 6 -> 12 rads/sec
-APDrain from sprinting rate: 12 -> 24
-Radiation received from fog of Fah Harbor: 3 -> 6 rad/sec
-Cost to rent a room: 10 -> 50 caps

----DOCTORS----
-Cost for doctor to cure rads: 40 -> 125 caps
-Cost for doctor to cure addiction: 75 -> 150 caps
-Cost for doctor to cure for >40% health: 15 -> 75 caps
-Cost for doctor to cure disease or <40% health: 35 -> 150 caps
Note: prices displayed in dialogue options will only update if you haven't talked to a doctor yet or if you start a new game. Applies to renting a room too.

----VATs----
-VATs player damage changed from 90% reduction -> 67% reduction
*-make mines and traps not highlightable in VATs
*-make hidden enemies not targettable in VATs until awakened (i.e. sleeping ghouls, hiding mirelurks, hanging gulpers, anglers, etc.)

----HEALTH----
-NPCHealthLevelBonus:  5 -> 0.5
-PCHealthLevelBonus:  0 -> 0.5
-HealthPerEnduranceLevel:  5 -> 20
-HealthPerEnduranceOffset:  2.5 -> 0
-HealthEnduranceMult:  2 -> 0

----PERKS----
SNEAK PERKS
-Light Step is no longer part of the sneak perks. You will trigger mines and floor based traps.
-Invisibility effect removed from last rank.
MEDIC PERKS and MEDIC BOBBLEHEAD
-Still have the same effects but had to edit them to work with the faster stimpaks (see below).
LIFEGIVER
-Each rank now gives +40Hp.
-With the little Hp gain from leveling this is now a great perk to take.
SCROUNGER
-.45-70 and 7.62 now affected by scrounger.
BLITZ
-Blitz perks nerfed. Rank 1 now increases distance to 1.5 and Rank 2 to 2.0
NINJA
-Rank 1
    guns:  2.5 -> 2.3
    melee:  4.0 -> 2.5
-Rank 2
    guns:  3.0 -> 2.6
    melee:  5.0 -> 2.8
-Rank 3
    guns:  3.5 -> 3.0
    melee:  10.0 -> 3.25
CRITICAL BANKER
-took away chance to fill crit meter on rank 3.
BETTER CRITICALS
-Rank 1 30% better crits, Rank 2 60% better crits, Rank 3 2x better crits.
GRIM REAPER SPRINT
-Rank 1 15% -> 10% chance to refill
-Rank 2 25% -> 20% chance to refill
-Rank 3 35% -> 30% chance to refill
LONEWANDERER
-Rank 1 15% -> 5% Damage Reduction, 50 -> 20 carry weight
-Rank 2 25% -> 15% Damage Reduction, 100 -> 50 carry weight
-Rank 3 25% -> 15% Increased damage
-Rank 4 25 -> 30 action points
MISTER SANDMAN
-Rank 1 15% -> 5% increase of damage on silenced weapons
-Rank 2 25% -> 10% increase of damage on silenced weapons
-Rank 3 50% -> 25% increase of damage on silenced weapons
COMMANDO
-buffing the damage multiplier here to compensate for automatics being so weak
 but they are harder to use since ammo drops have been reduced.
-Rank 1 20% -> 30% more damage.
-Rank 2 40% -> 50% more damage.
-Rank 3 60% -> 80% more damage.
-Rank 4 80% -> 100% more damage.
-Rank 5 100% -> 125% more damage.

----WEAPONS----
*May make blocking not reduce all damage.
-Add lever and hand made to humanoid leveled lists.
-Added lever action and hand made gun to vendor leveled lists.
-All suppressors now reduce damage by 15%.

HUNTING RIFLE
-Damage:  37 -> 45
-.50 Receiver damage multiplier:  .75 -> 1.22
-.50 Receiver weight multiplier:  .45 -> .50
-Changes were made b/c the hunting rifle quickly lost its usefulness b/c of combat rifle, handmade rifle, and gauss rifle.
DOUBLE BARREL
-Damage:  35 -> 45
-There was no reason to use this once you got the combat shotgun which did more damage and had more shells. Now this packs more of a punch but limited ammo.
GAUSS RIFLE
-weight: 8 -> 12
-AP cost:  30 - > 40
-Increased the weight and AP cost to offset the weapon's high damage.
HANDMADE RIFLE
-Weight:  8 -> 7
*Probably change the perk requirements for mods in future.
MOLOTOV'S
-Explosive Radius:  5 -> 4 meters
44 REVOLVER and WESTERN REVOLVER
-brought damage of both weapons to 54.
-Western revolver uses 5 less AP and fires 0.02s faster.

----ARMOR/CLOTHING----
ALL CLOTHES (doesn't include hats, armor pieces, or accessories)
-now have ballistic weave
-removed ballistic weave from the few pieces of headware.
GAS MASK, RAIDER GAS MASK, & GREEN HOOD GAS MASK
-Rad Res 15 -> 40
-can now wear gas mask and raider gas mask with helmets.
Marine ARMOR
-Marine helmet weight: 10 -> 7
-Chest piece weight: 19 -> 15
-arm pieces weight: 10 -> 8
-leg pieces wieght: 10 -> 8

----ITEMS----
-Bobby pin boxes will have fewer pins on average.
CHEMS
-Reduced spawn. Especially radx and radaway.
STIMPAKS
-Heal faster; 5 -> 4 seconds (50 -> 40 in SV)
-Stimpaks were just too slow in SV. Other than limb regeneration they had little use.
-Lower chance of finding stims. No longer have 100s by mid game.
NUKA COLA QUANTUM, ICE COLD NUKA COLA QUANTUM,
-Duration:  10 -> 20 seconds
-Radiation damage:  5 -> 50 rads
-Still a great healing item but now they don't outpace stimpaks (especially with medic perks) and radiation damage is non-negligible.
NEWKA COLA, ICE COLD NEWKA COLA, NUKABERRY, ICE COLD NUKABERRY
-Duration:  10 -> 20 seconds
*Need to finish balancing Nuka World mix drinks. Need to look at how they combine to make sure they are balanced and make sense.

----WORKSHOP ITEMS----
DECONTAMINATION ARCH
-now requires Science 2 and Medic 2.
*add 7.62 and .45-70 to ammo maker in future.

----AMMO----
-change ammo leveled lists where entries have counts lowered. Higher tiered weapons impacted more. This should reduce amount but not frequency of ammo appearing.
-also adjusted the scrounger perks leveled list. Still gives more ammo but a about half as much.
-Added .45-70 and 7.62 to leveled lists with levels 19 and 22 respectively so you can find them in the Commonwealth now.
2MMEC
-weight:  0.128 -> 0.15
FUSION CORE
-Weight:  4 -> 2.5
MISSILE
-Weight:  7 -> 4
MINI NUKE
-Weight:  12 -> 8

----COMPANIONS----
-All companions now have at least 80% ranged accuracy.
-Companions no longer receive fall damage. Reviving companions or temporarily losing them b/c of fall damage was just annoying.
*Couldn't add this to Codsworth b/c of an error. Need to test.
-Companion weapons were changed to match the changes in the weapons above.
-Valentine's pistol now has second rank damage receiver mod.
-Dogmeat's carry weight increase by +20.
-Strong now has an automatic pipe rifle with largest clip. Also got a 40Hp boost.

----ENEMIES & NPCs----
* Want to Increase some agression stats of Anglers, gulpers, deathclaws, and yao guai
-All enemies and NPCs with 100% accuracy now have 90-96% maximum.
ANGLERS
-arms/legs multiplier 1.00 -> 0.70.
-head multiplier 1.25 -> 1.50
GULPERS
-arms/legs multiplier 1.00 -> 0.70.
WOLF
-arms/legs multiplier 1.00 -> 0.70.
CAVE CRICKET
-head multiplier 1.00 -> 1.50.
GHOULS
-arms/legs multiplier 1.00 -> 0.70.
-Reavers given +20 to Damage Resistance and Energy Resistance.
DEATHCLAWS
-arms/legs multiplier 1.00 -> 0.70.
-head multiplier 1.00 -> 0.80.
DOGS
-arms/legs multiplier 1.00 -> 0.70.
HUMANS
-get a +20Hp bonus.
-arms/legs multiplier 1.00 -> 0.70.
MUTANT HOUND
-arms/legs multiplier 1.00 -> 0.70.
MIRELURK KING
-arms/legs multiplier 1.00 -> 0.70.
RADSCORPION
-stinger multiplier 1.00 -> 1.25.
-body multiplier 1.00 -> 0.75.
SUPERMUTANTS
-arms/legs multiplier 1.00 -> 0.70.
BEHEMOTHS
-Stone throwing accuracy decreased to 80%.
-arms/legs multiplier 1.00 -> 0.70.
SYNTHS
-arms/legs multiplier 1.00 -> 0.70.
VERTIBIRDS
-gave race a 100 Hp boost.
-accuracy boosted 0.75 -> 0.80.
YAO GUAI
-arms/legs multiplier 1.00 -> 0.70.