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Cthorthu

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123 comments

  1. JamesWarrior
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    it cannot replace the pipe guns with the handmade rifle from nuka world? im looking for that replacer, one that can has all attachments like stocks, calibers etc
    1. Cthorthu
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      Hi!

      It can be done. If you can't find the mod you need, check the article attached to this mod:
      https://www.nexusmods.com/fallout4/articles/2379
    2. JamesWarrior
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      well yeah that's cool from your part to help but I have two problems, first my specialty are not the computers, yeah I'm a complete idiot in that way, modifying files and all that, srry. and second I need to still to download vortex by a safe way so it cannot crushes my computer like last time.
  2. Wolfar15
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    The only problem with this mod is that if you have a weapon mod that implements weapons into the level lists starting at a certain level this mod overrides that and causes those weapons to be added into the leveled lists immediately, and also seems to prefer those weapons to vanilla weapons or weapon replacers. I found this out the hard way when I went to Sanctuary at level 1 and got slaughtered by the raiders wielding end-game level heavy weapons from the mod Machineguns Rebirth. Given that, I'll be keeping an eye out for a mod that helps with replacing the pipe guns but doesn't touch leveled lists.
    1. Cthorthu
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      Hi!
      Sorry for very late response. I'm currently offline from modding, temporarily. I'm catching up on notifications.

      That is not an issue from this mod. Let me explain:
      Without this mod: At level 1, raiders can have pipe weapons and double barrel shotguns, and weapons from mods.
      With this mod: At level 1, raiders can have 10mm pistol, pipe revolver and double barrel shotgun, and weapons from mods.

      From the case you explain, I'm sure that Machineguns Rebirth adds weapons in some list at level 1.
  3. Food999
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    hey would this mess up/get messed up by a mod that basically unlevels everything also i moved to pc YAAAAAAAAAAAAAAAAAAAAAAAAAAY
    edit: also i just realized when it comes to replacers does keeping the pipe guns in cause problems if you make every small arm have the same spawn value every main arm have the same spawn value every heavy have the same spawn value every launcher have the same spawn value and every melee have the same spawn value
  4. jaq41000
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    Love the mod!
    Could you make a version for Instiute Laser?
    1. Cthorthu
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      Hi!

      A laser version is not necessary, if you don't like it you can simply install a replacer.

      The mod "redistributing" pipe weapons is "needed" because they are always everywhere.
    2. jaq41000
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      Replacing Institute laser is the same problem though, every Synth and Courser comes with the same gun :(
      oh well, maybe I ll try that Institute Technology Overhaul mod.
    3. Cthorthu
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      Institute Technology Overhaul looks nice, if you like it.

      Maybe you need a different overhaul, with synths/coursers using variety of generic weapons...

      Personally, I have replaced lasers (and institute weapons) using Modular Infantry Energy Rifle and it feels good for me.

      Also available a replacer by cyanide4suicide using Rheinmetall EG-7 Energiegewehr (it's the new version of Modular Infantry Energy Rifle). But of course, not so much variety.

      Maybe perhaps in some case peradventure if I have time I could make a simple plugin to include some vanilla weapons in Institute weapons list, but can't promise. Which weapons do you have in mind?

      (For example, adding plasma, laser musket and generic lasers, and installing a replacer for each one, so synths will have variety of energy weapons...)
    4. jaq41000
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      I actually just found a mod that gives synth different versions (plasma/gauss) of Energiegewehr
      https://www.nexusmods.com/fallout4/mods/69480
      After looking around for two more days I kinda realize there are solutions already exist for this problem, so I guess we dont really need to make another mod for it. Or maybe make a super hardcore version with Utherian's AER15 and X12 Plasmacaster XD
      Anyways, thanks for taking your time to respond! 
  5. DarkFlowgermany
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    you assum someone likes Pipe weapons and wasnt crucified like the degenrats they are ?
    1. Cthorthu
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      Maybe you are assuming that I assume...
      :P
  6. wastedgetech
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    This mod is really great! Thanks for your work. 
    1. Cthorthu
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  7. Hax0o
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    now every raider has a 50cal barret, is there a way to choose the weapon that we want for t1 sniper?
    1. Cthorthu
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      There are always a way :P

      This barret is a replacer, or is it injected in leveled lists?
    2. Hax0o
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      its from combined arms pack, its injected in the leveled list but it wasn't injected in every raider before i installed this mod
    3. Cthorthu
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      That is a large mod that adds and modifies a lot of stuff. So I can't confirm 100% compatibility. Good luck!
  8. R360JBmAZ
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    While I don't find pipe weapons on enemy corpses anymore, I still find them in loot containers. Also it seems that this mod replaces the classic 10mm pistols from the paid mod "Tunnel Snakes Rule!" with random weapons, including pipe pistols.

    :(
    1. Cthorthu
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      Hi

      It looks that you have other mods modifying leveled lists. I can't confirm compatibility with every other mods...

      Good luck!
  9. Skywise001
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    I really like this mod but it seems like its making weird things happen. When I try to generate a pipe guy I get another weapon and the radiers that should have them end up with some pretty insane weapons.  More than once Ive been sniped to death exploring outside of Sanctuary for the first time. 
    1. Cthorthu
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      Well, it seems that the mod is working perfectly :P

      For further info check "how does this mod work" on mod description
  10. Beantins
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    Great mod, works really well with your recommended mods. I've seen minigun armed Raiders and Diamond city security, as well as Raiders with an arsenal of modded in weapons. Endorsed!

    Drifters and Residents still seem to be walking around with pipe guns though, is there no way to totally eliminate them from the game?
    1. Cthorthu
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      This mod doesn't remove or replace pipe guns, this mod avoid pipe guns to spawn.
      So:
       - Ensure to replace bolt action and revolver pipe guns (only basic pipe guns are removed from leveled lists).
       - Existing weapons in your game remain where they are. You can make a universal respawn so that they disappear (wait more than 20 days in a inner cell).
       - There are a single container in a quest that contains a pipe gun. I think it's related with the Museum of Freedom. So this is very very residual.

      Glad you like it!