Fallout 4

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creodron

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creodron

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About this mod

A custom compatibility patch between We Are The Minutemen, Militarized Minutemen, and Militarized Minutemen Uniform Patches and Insignia Addon.

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This is my custom compatibility patch for these 3 required mods.

We Are The Minutemen
Militarized Minutemen
Militarized Minutemen - Uniform Patches and Insignia Addon

Core:

Militarized Minutemen uses custom created NPCs and outfits them accordingly. They have unique class names instead of the generic Minuteman moniker. These custom NPCs take the place of the vanilla Minutemen NPCs.

We Are The Minutemen modifies vanilla Minutemen NPCs by giving them perks, stat changes, and more. They are also level scaled to the player.

This patch combines the best of both worlds by modifying the MM custom NPCs with the perk, stats changes, and etc seen in WATM. The Minuteman Power Armor Units from WATM will also spawn alongside MM custom NPCs.

My patch is an ESP flagged as an ESL.

Installation Instructions:

  • Install We Are The Minutemen v7.6.
  • Install Militarized Minutemen v1.1.2. In the version choices section, click either "Green Version (Leveled Lists)" or "Blue Version (Leveled Lists)".
  • Install Militarized Minutemen Uniform Patches and Insignia Addon v2.11. Note: If you chose the "Green Version (Leveled Lists)" in step 2, you also need to download and install "Esp File for Green Uniform 2.1" in the optional download section on Militarized Minutemen Uniform Patches and Insignia Addon mod page.

 
Load Order:


W.A.T.Minutemen.esp
MilitarizedMinutemen.esp
MilitarisedMinutemen_PatchesAddon.esp
WATM-MM-MMUPAIA_CustomPatch.esp


Change List:

  • Makes sure that WATM wins conflicts on Minutemen face templates. Made specific exceptions on female face templates to make sure the face covering/mask does not clip with the nose and neck.
  • Prevent Minutemen npcs that still call upon vanilla default outfits from being naked. They should be wearing the Militarized Minutemen uniform.
  • Fixed an oversight in MM regarding chances of the gas mask and scarf appearing.
  • Incorporated WATM bag and backpack to appear. This will only apply to certain Minuteman NPCs.
  • WATM adds these additional headgear named "Minuteman Hat" and "Militia Hat". They have the same names as the vanilla version so I renamed them to "Minuteman Hat 2nd Edition" and "Militia Hat 2nd Edition".
  • Made the Local Minuteman Veteran that you can purchase from the WATM Command Table use the veteran outfit from MM. The regular Local Minuteman will have access to MM specialized outfits.
  • Made the Veteran Minuteman Follower from WATM use the veteran outfit from MM. The regular Minuteman Follower will have access to MM specialized outfits.
  • Minutemen Sergeant will wear MM outfits instead of the Dirty Army Fatigues because it clips heavily with the tactical rig vest.
  • Made WATM Minuteman Reinforcement have access to MM specialized outfits at all 5 checkpoints.
  • Minutemen will no longer use pipe weapons. This will only apply to certain Minuteman NPCs.
  • Renamed WATM "Minuteman Backpack" to "Minuteman Rucksack" as MM already has a backpack with a similar name "Minutemen Backpack".
  • Made same changes found in the above Core section to endgame Diamond City Minutemen. Renamed to "Minuteman Envoy".
  • Made corrections on erroneous stats regarding MM custom NPCs.
  • Soldier, Trooper, and Sergeant have a higher probability of appearing compared to other classes.
  • By default Minuteman Ghost uses a copy of the vanilla Combat Rifle. I renamed the weapon to "Minuteman Ghost's Combat Rifle" and increased damage from 33 to 45. Made sure this is the default weapon for Minuteman Ghost.
  • Renamed WATM Power Armor Units to "Minuteman Mechanized Cavalry", they will start appearing at level 30 instead of 43.
  • By default WATM Power Armor units only spawn with Miniguns. I included the Gatling Laser with a 25% spawn chance.
  • WATM Power Armor unit without the helmet will spawn with the Crest Beret (Black - Armored Corps/Silver Crest/Headset Attached) from the MM - UPAIA.
  • Restricted explosives to certain classes to reduce the ridiculous spam throwing.
  • Adjusted certain MM NPCs to have or not have idle chatter.

Testing:

I have spent many hours testing and have developed a sure fire way to ensure that you can also replicate my results. This is assuming you have all 3 required mods installed correctly.

  • In the main game menu right after you launch the game, in console type "tgm" without the quotes. This enables god mode.
  • In console type "coc thecastleext" without the quotes.
  • Move to the center of the castle.
  • In console type "player.placeatme 000BB874 40" without the quotes. You can change the number 40 to something more suitable for your own computer.
  • When exiting the game, remember to disable the exit save by bringing up the Pipboy first then exiting to desktop.


If your NPCs are spawning in naked please make sure you have all 3 required mods properly installed and tested. Then install my patch and test again. Make sure the mods are enabled in your mod manager if you use one. Double check your installation. Use the console commands I mentioned for both tests. If they spawn in naked without my patch, it is not caused by this patch. If they do spawn in naked with my patch, they should also spawn in naked without it. Make
sure to spawn in enough NPCs to get a good sample size.

Other Mods: