Love the mod with mainly 2 hits. One is your boundaries. where your grass ends along the roads and such I cannot place light pole or even trees. Two is " What happened to the roofs?" As for the "house in a house" issue u just highlight and delete the other house. Oh! almost forgot why can I not put anything i the new house {Mine} it sinks in the floor? Otherwise I love this mod. An original concept and quite...obvious? Keep up the good work and thanks.
Not sure what i am doing wrong, but this Mods seems to create 2 houses inside each other causing a very strange effect. I do not have any other sanctuary mods enabled at this time? so not sure what is causing this...
Sounds like a mod conflict of some kind. You may have a mod that includes or references Sanctuary houses. Are you using 'Clean and Simple' to provide a cleared Sanctuary for building on?
Previously installed mods can even include LODs of the old rack and ruins provided by environmental mods in case you're looking across the river from the Red Rocket (as just one example)
Are the other houses exactly the same as vanilla post-war houses? Trying to decide if I need to repair their roofs or not.
EDIT: Duh-oh! Loaded your mod up and answered my own question. I also noticed a big landscape tear over near where one of the demolished houses used to be. I also have a lot of floating trees around. I use a tree mod called 'A Forest' that may have changed some of the terrain. I will mess with the load order to see if that fixes it.
EDIT2: Can't seem to make that landscape tear go away. Tried loading 'A Forest' first, then this mod but it made no difference.
But where did he get the power armor? Or the 81 crates? I could understand if it were 111, the staging area likely had even more supplies left over when it was freshly abandoned.
But 81? That's a story & I'd love to hear how he got all this stuff! :D
The crates have been fixed, but the power armor's actually pretty simple. Between the two power armors known to be at the gate to Vault 111 when the nuke went off he was able to salvage a complete armor's worth of usable parts.
Headcanon can be fun. I feel proud to have come up with a few like WRAR being the favorite radio station of Nate and Nora. (I mean, they had a radio in their bedroom and a stereo in the living room!)
Since you mentioned the armor, I think I should add how... well Same-sex Couples, the Hot Mama "everyone" mod and Roameeo's get along as just another example of serendipity and headcanon. See, as long as you keep AerysNPC.esp below everything else that might affect Codsworth, he's in a gynoid like Curie, K-L-E-O, Supervisor White, and Takahashi. If you're doing a Natalie & Nora marriage, a Mister Handy being in a Gynoid as opposed to an Android makes sense.
In any event, Gynoid Codsworth (especially if you're running Pack Attack NPC) won't hesitate to get a weapon from the crate and even use the Power Armor to fight the Bloatflies. That's right, I didn't just have a _grand mal_ seizure at the keyboard. Codsworth... as a gynoid... got into the power armor and took on the Bloatflies!
Well, you certainly know Roameeo's Rebuilt Sanctuary. Pack Attack NPC just makes everyone behave tactically, apparently including Codsworth; find it at https://www.nexusmods.com/fallout4/mods/30140 and enjoy regardless of my weirdness. Do set your reinforcement options carefully! Same Sex Couples is gravy but does provide context for Codsworth's makeover; find it at https://www.nexusmods.com/fallout4/mods/25254 and pick the girls together part. Hot Mama NPCs is the optional "All the NPCs" Hot Mama mod file at https://www.nexusmods.com/fallout4/mods/19038 and the Hot Mama Murphy mod, optional in both cases and no need for other Hot Mama content. As mentioned, make sure it's beneath all yer robot altering files.
We MUST give praise to aerysthemaddovahking for this fine work especially; the gynoid "robots" can be equipped with armor and weapons that work as intended and they damned well crouch so they even utilize stealth. This works for Codsworth and Curie's Vault 81 gynoid form (presumably still a robot due to her not yet achieving inspiration)
Ditto. The only jarring note I find here is the Vault 81 trunks. With the plans for vault 111 and like one guy that didn't show, one would expect vault 111 trunks instead...
No problem. Glad I could help. (Gonna restart to test, so I need to practice saying it anyway)
:P
Well, I've done testing... and if you read about my little fun with "Miss" Codsworth you'll know that the mod is stable with many others. That said, placing things in your own home has the stuff trying to snap through the floor and sit on the ground underneath. It's navmeshed for NPCs and you but not settlement objects beyond what you already have in place.
Also, wanting to replace those roofs I find myself asking where to find them to place? I have Homemaker but not EZ Homemaker...
17 comments
Keep up the good work and thanks.
EDIT:
Duh-oh! Loaded your mod up and answered my own question. I also noticed a big landscape tear over near where one of the demolished houses used to be. I also have a lot of floating trees around. I use a tree mod called 'A Forest' that may have changed some of the terrain. I will mess with the load order to see if that fixes it.
EDIT2:
Can't seem to make that landscape tear go away. Tried loading 'A Forest' first, then this mod but it made no difference.
But 81? That's a story & I'd love to hear how he got all this stuff! :D
Since you mentioned the armor, I think I should add how... well Same-sex Couples, the Hot Mama "everyone" mod and Roameeo's get along as just another example of serendipity and headcanon. See, as long as you keep AerysNPC.esp below everything else that might affect Codsworth, he's in a gynoid like Curie, K-L-E-O, Supervisor White, and Takahashi. If you're doing a Natalie & Nora marriage, a Mister Handy being in a Gynoid as opposed to an Android makes sense.
In any event, Gynoid Codsworth (especially if you're running Pack Attack NPC) won't hesitate to get a weapon from the crate and even use the Power Armor to fight the Bloatflies. That's right, I didn't just have a _grand mal_ seizure at the keyboard. Codsworth... as a gynoid... got into the power armor and took on the Bloatflies!
Pack Attack NPC just makes everyone behave tactically, apparently including Codsworth; find it at https://www.nexusmods.com/fallout4/mods/30140 and enjoy regardless of my weirdness. Do set your reinforcement options carefully!
Same Sex Couples is gravy but does provide context for Codsworth's makeover; find it at https://www.nexusmods.com/fallout4/mods/25254 and pick the girls together part.
Hot Mama NPCs is the optional "All the NPCs" Hot Mama mod file at https://www.nexusmods.com/fallout4/mods/19038 and the Hot Mama Murphy mod, optional in both cases and no need for other Hot Mama content. As mentioned, make sure it's beneath all yer robot altering files.
We MUST give praise to aerysthemaddovahking for this fine work especially; the gynoid "robots" can be equipped with armor and weapons that work as intended and they damned well crouch so they even utilize stealth. This works for Codsworth and Curie's Vault 81 gynoid form (presumably still a robot due to her not yet achieving inspiration)
:P
Well, I've done testing... and if you read about my little fun with "Miss" Codsworth you'll know that the mod is stable with many others. That said, placing things in your own home has the stuff trying to snap through the floor and sit on the ground underneath. It's navmeshed for NPCs and you but not settlement objects beyond what you already have in place.
Also, wanting to replace those roofs I find myself asking where to find them to place? I have Homemaker but not EZ Homemaker...