Provides visual feedback when picking locks in two different ways.
The first indicates where your pick broke and how far you have rotated the lock at each angle.
The second indicates the location of the sweet spot.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.2.0
Improved the way in which the Ticks menu and the Bar menu are anchored and globally positioned.
Many other miscellaneous changes.
Version 1.1.3
Corrected a typo in the namespace of the XML reading classes.
Version 1.1.2
The position of the bar menu can now be changed by editing the new "BarOffset" setting. Make sure to update your settings file when updating from previous versions to version 1.1.2+.
The XML reading classes have been moved to a separate namespace.
The source code has been moved to the GitHub repository.
Many other miscellaneous back-end changes.
Version 1.1.1
Improved the way in which UI elements are anchored to the center of the lock.
Added additional basic documentation to the XML reading classes for mod authors to reference.
Other miscellaneous changes.
Version 1.1.0
The "DefaultMenu" element of the DeftHands.xml settings file has been renamed to "Menu Name = Default". Make sure to update your settings file when updating from previous versions to version 1.1.0+.
The Ticks menu should now be correctly centered regardless of aspect ratio.
The XML reading classes have been expanded and improved upon.
Many other miscellaneous back-end changes.
Version 1.0.0
Initial release.
Features Visual feedback is provided when picking locks in up to two different ways.
The first indicates where your pick most recently broke and how far you have been able to rotate the lock at each angle by placing "ticks" along the circumference of the lock. When you break a pick the relevant tick doubles in length, and when you rotate the lock the relevant tick changes in color.
The second indicates the location of the sweet spot along a bar placed at the top of the screen. If both menus are active then you can switch between them at any time using the "Toggle Active" button.
Don't want both menus to be active? Want to change the default menu? Don't want either menu to open automatically? Many settings can be changed by editing the DeftHands.XML file, and to make things simple a FOMod installer has been provided to guide you through this process.
Settings Your settings can be changed at any time without worry, even while the game is running. All you have to do is save your settings and re-open the lock picking menu in-game.
Please either use the FOMod installer or read through the comments in the DeftHands.XML file and edit the settings accordingly to get the experience that you want.
Compatibility This mod is incompatible with any other mod that also edits the lock picking menu (Interface\LockpickingMenu.SWF).
Requirements
Fallout 4 version 1.10.162+
This requirement is only for the empty light-plugin used to load the archive containing Interface\LockpickingMenu.SWF. If this is a problem for you, then you can always extract this file and place it in your Data folder. Light-plugins do not contribute to the limit of 256 active plugins.
Source Code The source files and documentation to the latest version of Deft Hands has been made available in the GitHub repository.