Hello. This is a great mod, but there is one problem that he could not solve. I have a level 100 character. In the Middle Kingdom, all ghouls spawn as Charred feral ghoul. There is no Painted ghoul at all. And in other locations, only high-level ghouls come across. There is no variety. The No Level Scaling mod partially solves this problem. Ghouls are becoming low-level and more diverse, but there is still no Painted ghoul in Middle Kingdom. Perhaps this is due to the installation of the mod at level 100... But this mod has another problem: All power armor will spawn at a low level as well. There is no X-01)) What should I do? Any tips? Sorry for my English
Thanks for this mod, just download it. But I ran into some problems. Can I install this mod in mid-playthrough? My current level is 128. Found out mythic deathclaw and deathskull radscorpion don't have max level cap. They both have same level as mine. Once my character's level up, same are they. Other than these two, all good. I don't have other mods that change NPC's stats.
I think I'll use this scaling solution for my new playthrough. It seems like the most well thought out one; I want reasonable scaling. Hopefully every single monster has a cap of some sort, their HP doesn't get completely insane and everything works well. Last time I played years ago my scaling mod wasn't entirely satisfying and there wasn't any good retroactive ways to fix it. Thanks for making this anyhow! I'll update with feedback from my level 1 character is in their triple digits haha
Hi ! When trying to manually download the main file (the one simply named "Tweaked Scaling"), It's said that I need "Lunar Overhaul"... Is it just a wrong alert ? Or does your mod works only with Lunar Overhaul ?
Edit : nevermind : I just tried it on a mid-playthrough (game with a few mods, but no overhaul), and it seems to work well. Enemies are suddenly way more dangerous, I like it ;)
Bit late, but can confirm you don't need Lunar Overhaul for the non-lunar overhaul mod. I've just had this open in CK and the only dependency is Unofficial Patch.
Will remove if you like. Just putting it on for myself mostly but will leave on for others unless you object. Cheers for the great and much-needed mod!
if i understand the mod right, it will scale all raiders for example to level 50 and cap there?
when yes, why are the raidrs spawning at front of the musuem of freemdom still level 8? i cleared it several times no change. Or Boston Police Station exterior: the BoS there also staying at level 16.
i'm actually level 90 and capped myself with anther mod from leveling up. my game has german localisation so i see if amod affects the gameplay by having the npcs with english naming with your mod for example.
Thanks :D I'm glad you like the idea If you ever notice some npc not behaving as it should could you let me know ? Especially settlers (I've edited the teamplates so normally all should be affected by this, everything seemed ok when I tested but I can't help but being a bit anxious about everything I do so confirmation of it working by other users would be great ^^)
no issues on my end at least and I downloaded this mod mid playthrough (which is highly advised not to do if you don't know much about modding). I just love it. I just love this mod already lol.
The unlimited leveling in the vanilla game always sucked. Endorsed :) Your mod does overwrite some changes of the unofficial fallout patch. Is this intentional?
Ty ! That's a mistake from me, I didn't carry these changes I'm gonna fix that ! It seems only one raider and fog crawler entries are overriden I'm uploading a fixed version quickly. Edit : Done ! I uploaded version with the changes, only 2 npc were affected. Lunar version didn't need update since lunar already incorporated the patch changes. Thanks for telling me !
16 comments
Can I install this mod in mid-playthrough? My current level is 128. Found out mythic deathclaw and deathskull radscorpion don't have max level cap. They both have same level as mine. Once my character's level up, same are they. Other than these two, all good. I don't have other mods that change NPC's stats.
When trying to manually download the main file (the one simply named "Tweaked Scaling"), It's said that I need "Lunar Overhaul"... Is it just a wrong alert ? Or does your mod works only with Lunar Overhaul ?
Edit : nevermind : I just tried it on a mid-playthrough (game with a few mods, but no overhaul), and it seems to work well. Enemies are suddenly way more dangerous, I like it ;)
Will remove if you like. Just putting it on for myself mostly but will leave on for others unless you object. Cheers for the great and much-needed mod!
when yes, why are the raidrs spawning at front of the musuem of freemdom still level 8? i cleared it several times no change. Or Boston Police Station exterior: the BoS there also staying at level 16.
i'm actually level 90 and capped myself with anther mod from leveling up. my game has german localisation so i see if amod affects the gameplay by having the npcs with english naming with your mod for example.
got also the Encounter Zone Recalculation installed.
I have a whole bunch of mods that already tweak many of the things that mod tweaks, and it would create conflicts between multiple existing mods.
I'm glad you like the idea
If you ever notice some npc not behaving as it should could you let me know ? Especially settlers (I've edited the teamplates so normally all should be affected by this, everything seemed ok when I tested but I can't help but being a bit anxious about everything I do so confirmation of it working by other users would be great ^^)
Your mod does overwrite some changes of the unofficial fallout patch. Is this intentional?
That's a mistake from me, I didn't carry these changes I'm gonna fix that ! It seems only one raider and fog crawler entries are overriden I'm uploading a fixed version quickly.
Edit : Done ! I uploaded version with the changes, only 2 npc were affected. Lunar version didn't need update since lunar already incorporated the patch changes. Thanks for telling me !