A really minor mod adding a few books/texts to Vault 111, explaining how your character knows everything from chemistry through butchering to architecture and engineering.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
I cannot imagine who would want to use this in any other mod, but if you do, please ask first, it's just common courtesy.
File credits
Aside from the texts all credits go to Bethesda. I have done no meshes of nifs or skins or anything like that.
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.0
First attempt, minus a couple of proof-reading changes.
Have you ever felt that the sole survivor is a real Mary Sue/Gary Stue? An ex military or law student who seems to know advanced chemistry, engineering, architecture, metallurgy, how to skin animals and how to butcher all manner of creatures? And knows from the get go to collect scrap, meat (BUG meat!) and whatnot?
Well, I have. And because I am not a good enough modder to change the basic system of what you can do or what skills (perks) you require to learn these things, I did the next best thing: I added a few textbooks (notes, really, I couldn't find a real book in the whole game to use as a model) that "teaches" you these skills, and a short explanation as to why they are there.
Do note that this is for immersion only, and no actual perks, skills or anything are added. It is just a way to at least try to add a bit of immersion into our hero's (or villain's) fantastic skillset.
Don't expect brilliance and magic, this is my first mod for Fallout 4, and a really minor treat. But hopefully it will do a little for your immersion.
Compatability:
It is so minor and so basic that I can't imagine it would be incompatible with anything, really. If I am mistaken, please tell me and I will see what I can do about it.
Requirements:
"Do I need DLC X?" Nope. Just the base game.
Bugs:
None that I am aware of, considering that it is basically just a few pieces of paper added to the Vault 111 cell, I can't imagine what kind of bug it could possibly create. But if it does, feel free to inform me; I cannot promise I can do much about it, being a total n00b modder (at least for Fallout 4).
Load order:
Wherever, I imagine.
Spoiler-ish:
There are five texts, all within the Vault 111 starting area (after you awaken from cryosleep).