Fallout 4

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Dorian Ertymexx

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Ertymexx

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About this mod

A really minor mod adding a few books/texts to Vault 111, explaining how your character knows everything from chemistry through butchering to architecture and engineering.

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Have you ever felt that the sole survivor is a real Mary Sue/Gary Stue? An ex military or law student who seems to know advanced chemistry, engineering, architecture, metallurgy, how to skin animals and how to butcher all manner of creatures? And knows from the get go to collect scrap, meat (BUG meat!) and whatnot?

Well, I have. And because I am not a good enough modder to change the basic system of what you can do or what skills (perks) you require to  learn these things, I did the next best thing: I added a few textbooks (notes, really, I couldn't find a real book in the whole game to use as a model) that "teaches" you these skills, and a short explanation as to why they are there.

Do note that this is for immersion only, and no actual perks, skills or anything are added. It is just a way to at least try to add a bit of immersion into our hero's (or villain's) fantastic skillset.

Don't expect brilliance and magic, this is my first mod for Fallout 4, and a really minor treat. But hopefully it will do a little for your immersion.

Compatability:

It is so minor and so basic that I can't imagine it would be incompatible with anything, really. If I am mistaken, please tell me and I will see what I can do about it.

Requirements:

"Do I need DLC X?" Nope. Just the base game.

Bugs:

None that I am aware of, considering that it is basically just a few pieces of paper added to the Vault 111 cell, I can't imagine what kind of bug it could possibly create. But if it does, feel free to inform me; I cannot promise I can do much about it, being a total n00b modder (at least for Fallout 4).

Load order:

Wherever, I imagine.

Spoiler-ish:

There are five texts, all within the Vault 111 starting area (after you awaken from cryosleep).