Fallout 4
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Takaru Minari

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About this mod

In an attempt at realism, this mod reduces the recoil for the Laser, Institute and Laser Musket weapons by 99% and optionally Plasma weapons by 90%. Note that this mod makes the game easier.

Permissions and credits

Update v2.0 (10.05.2016): Thanks to the Creation Kit, we now have a lot more insight into the weapon workings. As such, the previously haphazard way of achieving this mod (adding recoil reduction to individual weapon modifications) can be entirely avoided by instead applying the reduction directly to the Aim Model that governs how a weapon acts.
This means that Reduced Energy Recoil is both inherently compatible with any other mod which makes use of these Aim Models (i.e. most) and furthermore is compatible with any mods which might affect weapon modifications.

Note: This mod makes the game easier. Do not use Reduced Energy Recoil if you want to keep the game challenging!

In an attempt at realism, this mod reduces the recoil for the Laser, Institute and Laser Musket weapons by 99% and optionally Plasma weapons by 90%.

Ever wondered how a laser rifle firing light feel indistinguishable from a bullet-spewing assault rifle in the recoil department? Well wonder no more! With this mod, all laser weapons (Laser Gun, Institute Gun, Laser Musket and Gatling Laser and all variants thereof) have had their recoil reduced to just 1% of their original values.

Optionally, plasma weapons (which fire ionised gas which would, again, be a lot lighter than bullets in terms of recoil) can also have their recoil reduced by 90% via the optional file. All other recoil values have been left untouched.

See the images to compare how a continuous 29 round burst from the same weapon recoils both with and without the mod.


Reduced Energy Recoil only affects Aim Models and as such should be compatible with any other mod that affects other things such as weapon modifications or retextures.
Reduced Energy Recoil should furthermore be inherently compatible with any laser and/or plasma weapon which uses the same base Aim Models.


-While aiming down the sights, the weapon will still jump around a lot. This purely visual recoil is distinct from actual recoil and can't seem to be modified.

Created with the Creation Kit & FO4Edit 3.1.3 for Fallout 4 1.5.157

Other mods visible in the images: Darker Nights, RealisticLights


Check the following articles with videos by Gopher on how to enable and install mods for Fallout 4:
Enabling Mods for Fallout 4
Fallout 4: Installing Mods on PC (Manually)

To install this mod, simply place your chosen .esp into the Fallout 4/Data folder.

If you haven't done so already, enable mods by adding the following line to your Fallout4Prefs.ini file under the [Launcher] section: bEnableFileSelection=1
If this line is already present but ends in 0, simply change it to 1.

Once this is done, the mod should automatically be loaded when you next start Fallout 4. If it is not, you need to add it to your load order, found under AppData/Local/Fallout4/plugins.txt in your User folder.
Add a new line with your chosen ESPs full name (e.g. ReducedLaserRecoil.esp) and save the file. It should now load the mod if it it placed in your Data folder.


To uninstall this mod, simply remove the ESP from your Fallout 4/Data folder.

Other mods by the same author:
Consistent Aluminium and Aluminum
Better Mod Descriptions
Gas Mask Upgrades