Fallout 4

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UFR

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ShuraSlayer

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About this mod

Adjust all the window reflections to your liking! Includes 4K textures and real-time reflections!

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Realistic windows with up to 4K textures and customizable reflections!

One mod to rule them all. 
Buildings, bus stops, vaults, diamond city, warehouses, prydwen windows, workshops, even the tiny windows at the top of the doors, all of them; and even the break decal when you hit a window and glass shards at the ground in buildings. 


THIS MOD DOES NOT HAVE MESHES, AND WON'T BREAK PRECOMBINES.
THIS MOD DOES NOT HAVE SCRIPTS, AND WON'T AFFECT YOUR SAVE GAME.
YOU CAN SAFELY INSTALL, UNINSTALL, OR UPDATE DURING A PLAYTHROUGH.
THERE ARE NO REQUIREMENTS, INSTALL AND YOU ARE GOOD TO GO!

RESOLUTION INFO:
Textures are usually 2K, sometimes up to 4K
Specular maps are 2K
Normal maps are usually 1K and 2K if needed

Redone version is optimized for the best performance with the highest quality.

THANK YOU VERY MUCH FOR ALL THE ENDORSEMENTS!

*The latest version of the mod is now "1.4.4" if the addition of a "1" at the beginning of the version number confused you.

                                                                                                                   
MAIN VERSION OR ARCHIVED VERSION, WHICH ONE TO CHOOSE?

a) Main Version has loose files.

Pros:
  • Easy to manage the file conflicts between mods. It is possible to see which files are conflicting and pick one to be used.
  • Your mod manager will let you know if one of the mod's files is conflicting, or being overwritten by another mod's file.

Cons:
  • Longer loading times (depending on your system).
  • Bigger files on your drive.

b) Archived Version has .BA2 archives.

Pros:
  • Better performance and faster load times because of the better texture streaming.
  • Archived mod files take up less space on your drive.

Cons:
  • Impossible to detect file conflicts with files in archives.
  • The game also prefers loose files over archived files, a loose mod file might overwrite an archived mod file, and you won't know.

                                                                                                                   
DETAILS ABOUT SSR AND CUBEMAP REFLECTIONS

a) "Cubemap Reflections" are pre-baked, pseudo reflections.

  • They are the main source of a reflective/metallic look. They take the reflections from fixed Cubemap texture files.
  • They create a pseudo-3D effect to your viewpoint to simulate a reflective look.

b) "Screen Space Reflections (SSR)" are real-timed reflections.

  • They work like a mirror and reflect the other side of the screen. All you see from reflections are real.
  • However; SSR only works when you look at windows at narrow angles, from the sides.

**Using ENB with Reflections enabled alters how SSR looks. It might make them more intense, but might make them flicker as well. I suggest you try it!

                                                                                                                   
POSSIBLE CONFLICTS

(Ultimate Window Overhaul will be referred to as UWOR.)

FlaconOil's Complete Retexture Project (SAFE TO OVERWRITE)

  • There are 2 conflicting material (.BGSM) files (WindowSheetDeco01.BGSM, WrhsWindows2.BGSM). It would be best to let UWOR overwrite.
  • There are 19 conflicting texture (.DDS) files. These completely depend on your preferences.

If you'd like FlaconOil's textures, Let all 19 of FlaconOil's texture files (.DDS) overwrite UWOR's. You'll still get UWOR's reflections to some extent.

If you'd like FlaconOil's textures with more reflections, you can let UWOR's specular map textures ( ... _s.DDS) overwrite FlaconOil's. Which are:

  • ResWindowSheet_s.DDS
  • WindowSheetDeco01_s.DDS
  • WrhsWindows02_s.DDS
  • WindowsNeoclassic01_s.DDS
  • PaintedWoodDoor_s.DDS
  • DiamondDoors01_s.DDS

Enhanced Lights and FX (SAFE TO OVERWRITE)
  • ELFX's conflicting materials enable SSR and edit Specular Multiplier. UWOR's materials do the same plus with new cube maps.

It is safe to let UWOR overwrite in conflicts.

Immersive Windows (UNPATCHABLE, LET IT OVERWRITE)
  • Immersive Windows mod uses glow maps to illuminate the windows.

Unfortunately, neither SSR nor Cubemap Reflections work together with Glowmaps. Though, It is still possible to use the mods together;
Let Immersive Windows load after UWOR. This way SSR and Cubemaps will be disabled; however UWOR's textures and Immersive Windows' illumination will work together.

Better Fake Reflections (AFFECTS CUBEMAP REFLECTIONS) 
  • This mod disables all Cubemap Reflections and replaces them with Cubemap Glow. (Changes EyeCubeMap.dds)

If you install Better Fake Reflections, UWOR's Cubemap Reflections will be disabled as well as all fake reflections.
You can combine it with the 'No Fake Reflections' cube map pack option in the UWOR's installer.

Fixed Flickering Puddles (AFFECTS CUBEMAP REFLECTIONS) 
  • This mod affects Cubemap Reflections (Changes EyeCubeMap.dds)

If you use Fixed Flickering Puddles, UWOR's Cubemap Reflections might not work, and there is no fix.

                                                                                                                   
CREDITS


                                                                                                                   
RECOMMENDED MODS & MODS USED IN SCREENSHOTS

Some of them are used in the screenshots, some are my recommendations.



  • Do you think SSR looks nice with windows? Then you should check out Luxor's Vehicle SSR mod (by luxor8071) to see how good it looks with vehicles!

  • I suggest using an ENB! SSR works appropriately with one. I'm currently using THE ENHANCER, which I found to be performance-friendly and natural-looking.

                                                                                                                   
MY OTHER MODS

Starfield

Fallout 4

Skyrim SE