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SorryWereFull

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sorrywerefull

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About this mod

Fight in a little known battle that happened in Boston on the day the bombs fell. Drop into combat from the skies as an officer in National guard to protect the great city of Boston from Chinese-employed mercenaries and drug-pumping thugs. Witness the first nuke that hit Boston and survive the fallout. Capture bases for your faction from the enemy

Permissions and credits
Welcome to Warlike 2: The Boston Massacre.


So, what is The Boston Massacre?
The Boston Massacre is many things. Here's a simple list to get you started:
It's a(n)

  • Event that actually occurred in our history, but this mod is not that
  • Alternate start mod
  • Quest mod
  • Immersion enhancement mod
  • Spawn mod
  • Weapon modifications mod
  • AI enhancement mod
  • Graphical enhancement mod
  • Respawn mod
  • Perk system rework mod
  • Base capture mod

Can you give me some details?
Sure, I'm going to discuss each one of those things in detail, one bullet point at a time. Here we go!

0. Let's March!
The Boston Massacre's March update, Let's March, brings a lot to the table. Featuring several bugfixes, streamlined respawns and base capture, limited lives based on troops remaining, fully fledged dynamic NPC deletion for immersion, and stability updates, Let's March changes the game. Have the full, exciting, adrenaline fueled, heart-pumping experience of immersive warfare in the Fallout universe, brought to you by extra development time due to the Coronavirus quarantine.

1. Alternate Start
You no longer start off in that house you don't care about anymore, with that family you never knew and never will care to know. You now start off inside the Prydwen, a massive Zepplin manufactured by the United States for use in wartime. You can choose between playing as Nate, or your bunk-buddy Nora. Right after setting up your character, you can drop straight into battle. It's really that simple; no more dealing with that cryin-a*s baby before getting nuked.



2. New Questline
Where's Sean? Seriously, where is he? Because he doesn't exist in this world. You're an officer for the BoS branch of the National Guard, a branch that was quickly thrown together by enlisted servicemen\women and volunteers in the area to respond to a surprise attack by Chinese-employed mercenaries on the night before the bombs fell. If I tell you anymore than that, I'd be spoiling the story.

3. Immersion Enhancements
No more spongy enemies. No more surviving ten, twelve bullets without a Stimpak. Enemies will usually die in two to three hits from most weapons. Here is a list of other damage modifications:
  • Ballistic, fire, explosive, and energy damage now causes flinch on hit.
  • Ballistic, fire, and explosive damage now causes stagger on hit.
  • Ballistic and explosive damage now causes bleeding on hit. Bleeding can only be stopped by Stimpaks.
  • When under the effects of a Stimpak, the player bleeds much less, only taking a minimal amount of bleeding damage before health regeneration continues.
  • Stimpaks now last much longer, but heal much slower.
  • This is only aesthetic, but blood no longer sprays out of enemies unless they lose limbs.
Along with all of these immersion enhancements, the HUD has also been changed for a more realistic experience, in numerous ways. Firstly, it is now explained by the HUDGlasses, which are equipped at the very beginning of the game, after character customization. Don't worry; they don't get in the way of wearing helmets.
The HUD itself now no longer displays crosshairs and enemy health.



4. More enemy spawns
Things are really chaotic during war, and this mod shows that to you first-hand. The Boston Massacre uses Warlike as a base, and if any of you here have used Warlike, you probably know what to expect. Warlike is a script-based random spawner, that spawns NPCs around the player with certain perimeters. The spawner in this mod is set to spawn Gunners, Raiders, BoS soldiers, and forest fires.



5. New Weapon Mods
A few new weapon mods have been added to the game, and can actually be on weapons that drop from enemies:
  • [Minigun] Converter - changes the ammo type to .45. Increases damage. Reduces rpm. Increases accuracy and range.
  • [Laser weapons] Condenser - condenses laser beams into short, fast moving projectiles. Greatly increases damage.
  • [Pipe weapons] LMG Converter - converts ammo type to .45. Greatly increases damage. Reduces rpm. Automatic.
  • Also, the Minigun has been buffed. It has less spread than before.

6. AI Enhancements
I took inspiration from Arbitration: Combat AI for this one. I actually looked through that mod to see what changes were made. I didn't make the exact same changes, but they are similar. You should notice that enemies are generally more aggressive and stand still less. You won't be shooting at mindless scarecrows any longer; enemies aren't going to just let you shoot them anymore.

7. Graphical Enhancements
Graphical enhancements in this mod are brought to you by Intensity. It's built into this bad-boy. Increased saturation and contrast to really make those colors pop.



8. Respawn Mechanics
The respawning is sweeeet! When your character dies, you lose all your stuff and wake up as a new character in the Prydwen. You keep your appearance and SPECIAL stats and stuff, it's just that you are considered by the story as a new character. Check your room PC when you wake up, because you'll receive an email from Specialist Toews. The email contains a killquest which will allow you to get your gear back, and any Credits you may have lost. I'll discuss Credits in more detail later.
After finishing up terminal shenanigans in your bedroom, you get to drop down ferociously from the skies in a super high-tech drop-pod! The thing is super-cooled to keep the user from getting burned by the close-proximity jets on the bottom; they soften the landing a bit.



9. New Perk System
This one might come as a surprise. Many of you might hate this, but this was a design choice on my end as not just a modder, but a gamer. I personally cannot stand the leveling system in Fallout 4. It doesn't make any sense. Why bother if the enemies are just going to get stronger with you? Also, many of the perks in the game are unrealistic and take away from the immersion, an aspect of the game that I am trying to enhance with this mod.
So, what is it that I'm getting at?
I've removed the leveling system entirely. You no longer level up, and you no longer get perk points. Instead, you get a set of perks at the beginning of the game depending on what SPECIAL stats you choose. You can rework you SPECIAL stats later on through your room PC, as to allow you to see what stats give what perks.



10. Faction-Based Territory Capture and Rewards
Yeah, you read that right. Were you worried that you didn't? Probably not. I just needed an excuse to be obnoxious again.
Like I said earlier, this mod is based off of Warlike, and Warlike already had a Turf Wars engine built in... How could I not use it? So yeah, there are seven different bases you can capture, and each one gives you different rewards.
Capturing bases costs Troops and Credits. Yes, this is where Credits come in. The more locations your army holds, the more Troop and Credit gains you receive per hour. Rack up those locations to get more resources. Also, each one of the seven bases houses a special little reward that you get for your entire faction:
  • Capturing Fort Strong gives your army more grenades and explosive weapons. Also, you get control over the three artillery guns surrounding the base.
  • Capturing Medford Memorial Hospital gives your faction access to hundreds of thousands of Stimpaks and Radaways.
  • Capturing the Y - you know what? That would be a spoiler, I'll let you figure that one out later.
  • Capturing the Munitions Stockpile gives your army access to high-tech weaponry.
  • Capturing Farm 111 gives your army access to more foodstuffs.
  • Capturing the Ruined Radio Tower gives BoS officers access to more features in the Advanced Warfare Intelligence System Application (you'll find out later)
  • Capturing the Nuka-World Bottling Plant gives your army access to a lot of soda. It's very strong soda, though. 
Also, you can capture any building that you can access through a loading screen. Buildings cost less to capture than bases, but they also give you essential Troop and Credit-per-hour gains. Keep that in mind when you are managing your resources.


Recommended Mods:
I highly recommend you use these mods with The Boston Massacre for the best experience:
  • Vivid Fallout
  • Boston Natural Surroundings
  • Weapons of Fate

Tips for Using This Mod
Tip 1. Stimpak before combat starts. You'll see why.
Tip 2. Collect loot from the lootbag asap. It disappears after 60 seconds.
If you don't get your loot back from it before it disappears, all that
loot is gone forever. That also applies to quest items.
Tip 3. Remember to save. Take advantage of the bed in the spawn room.
Tip 4. The spawn pod has turrets on it. Look very far to the left or right
side of the pod to activate one of them, the turrets in the game don't
shoot unless the player is looking at them, it's weird.
Tip 5. If you get teleported to Sanctuary at the beginning of the game, just sit
there for a little bit. Don't move. You should get teleported out. This
is part of the required process to skip the vanilla new game nonsense.





Disclaimers
If you came here to complain about bugs or crashing then you need to uninstall all your
other mods and try a new game first. If it still doesn't work, then reinstall your game and
try the mod again, because that means a previous mod permanently
modified/corrupted some game files that The Boston Massacre uses in
order to function. I have TESTED this theory closely with an Xbox user
who was having crashes on the main menu with The Boston Massacre, and it
has been CONFIRMED that the problem wasn't my mod because it worked
after he reinstalled the game. Do NOT come here to complain unless you
have exhausted every possible option. If you decide that you are a
special case, or you don't read this and still decide to complain
without following directions first, then I WILL NOT hesitate to BLOCK
you.

If you get teleported to Sanctuary after opening your room door on the
Prydwen in the very beginning, don't do anything. Don't press anything.
It's the game skipping past the vanilla new game stuff. Just let it do
its thing and then you'll be placed inside a drop pod.

Keep note that this mod is designed to be used in Survival difficulty.

Conclusion
So yeah, that's about it for the features, I think. If you find any bugs, report them in the bugs section. If you enjoy the mod and/or want to share some stories of your experiences with it, the comments section is open. Have fun!

~SorryWereFull

Changelog

Ver. 1.10:
-The player no longer spawns on the Prydwen when the game is loaded, perhaps improving stability
-Fixed a bug where player radiation was not decreasing when in the bed on the Prydwen after respawn

Ver. 1.20:
-Streamlined the corporal loot retrieval quest. You no longer have to activate it through your room terminal.
-The corporal loot bag stays on the ground in the place it dropped forever until the player dies.
-The player now receives a bounty payout for eliminating the target that took the corporal's loot. The target
isn't marked and is just random. If you keep killing enemies, you will eventually get him/her.
-Improved the vanilla NPC deletion mechanism. There should be drastically less vanilla NPCs roaming the world
and breaking your immersion.
-Improved the dynamic bleeding and damage effects attachment script. Enemies will have the script attached to
them almost 100% of the time. The script can still be attached through NPCs (and the player) who already have
the script dealing damage to the NPCs that don't.
-Reduced the amount of radiation damage the nuke explosion firestorms do. Increased the amount of
burning damage they do. Overrall they are still a bit less deadly.
-Nuke explosion fire rain should now be more visible.
-Removed the automatic reinforcements interface because that feature was buggy and unnecessary.
-The drop pod door now opens automatically upon dropping. You don't have to wait for the animation anymore.
This also fixes a bug where the door was unable to be opened.
-Improved the load time of the warlikequest quest, which in turn makes enemy mobs start spawning sooner
into new-game playthroughs.
-Improved stability by removing changes made to a havok physics script that were intended to dynamically delete
vanilla lore-objects.
-DLC capturable base script objects now properly place upon using the base scanner utility.

Ver. 1.30
-All vanilla NPCs will be dynamically deleted now.
-Fixed a bug where the generals and specialists of the mod were getting deleted by the vanilla NPC deletion script.
-Fixed a bug where BOS drop-pod NPCs were getting deleted by the vanilla NPC deletion script.

Ver. 1.50
-Added a spectator mode in the extras menu on the room terminal.
-Added a War Chest mechanic. You can now choose to bring your own gear which
you can store inside a War Chest in your room or let the Brotherhood
supply you before you drop.
-The drop pod now deletes itself after three seconds as to avoid the player getting permanently stuck between
it and in-game geometry.
-The main menu loop video is now awesome.
-The new game intro video is now gone because it is irrelevant with this mod.
-Brotherhood soldiers now will follow you around and actually be helpful.
-Death sounds have been added to make player deaths more dramatic.
-All three factions have been given a more diverse cast.
-Enemies that spawn at POI battles should be less spread out to make the battles more difficult.
-The player can now capture bases when prompted whether or not he/she is in combat.