Fallout 4

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radbeetle

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radbeetle

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About this mod

ever thought that a scar was cool but your character needed it on the other side of their face? that's what this is for - adds new scars, not a replacer. also adds an unused scar i found a texture for. LMCC Compatible.

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more scars! these will all show up in the vanilla 'damage' category. it's every vanilla scar, and the bruises, but mirrored. scars that used to be on the left side are now on the right. obviously this is less noticeable for stuff like the nose gouges or whatever but they're still in there in case you just want something a little different.

also i found an eye scar in the files that doesn't seem to have been used. it's labelled as 'eye scar (unused)' i made it a new normal map because the one that was there was really weird

and then i made a mirrored version of it. 

there aren't pictures included for everything yet but it should be pretty easy to picture what's included here

requires looksmenu because it uses the tint api from that. as with some of my other mods: YES, THESE ARE COMPATIBLE WITH THE LOOKSMENU CUSTOMIZATION COMPENDIUM. (but the LMCC is not a requirement.)

The ESP included is empty, and is needed to load the tints. It is flagged as an ESL and as such will not impact your load order.

if you use the HD DLC there's a patch in the optional files.

for other modders using the tint api: these use indexes in the 13000 range (and i have more plans that make use of that range as part of a larger project)

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