This mod is awesome, but i am having some trouble getting the marine helmet headlamp to work, when i spawn one in it still uses the pip-boy light
Fixed it! the mod was having a conflict with another combat helmet mod that also attempted to make the light on the helmet work, when uninstalled it worked fine
This mod is unfortunately not compatible with Armorsmith Extended. It would be nice to have a patch that made them compatible because I really like the features of both mods.
A shame you don't log in anymore, but thank you for the mod! It worked perfectly. The other mod was driving me crazy, with it the light would work and be in the correct position but in third person the headlamp wasn't illuminated. This fixed the issue.
Any idea how to make this work with Frost? I have tried moving the esp to last in load order, but no good. Update: Found a combat helmet as in-world loot on a bench at Hub City Wreckers, and it works now. Weird.
Thank you for this mod, I'm not interested in getting the Armor Extended mod required in order to use ?the Combat Helmet Illumination 1.6 mod, which didn't have support for Creation Club's armor paint. Luckily enough after an iota of desperation, I found your mod which had no bugs, had a fully functional and well-centered light, along with support for Creation Club's paint add-ons.
Love your mod! Could you merge this with LolzMan1325 mod https://www.nexusmods.com/fallout4/mods/19787 - Adds a neck cover, so we could have the flashlight fixed and the neck cover added. Sadly the two dont work together :(
Found a solution in the load order to make it work, for yourself or to whomever is looking for a way to fix this. My load order: -dmhelmetmerge.esp --dmhelmetmerge-ae.esp ---marine armor helmet light.esp ----marinearmorneckcover_armorsmithextended.esp -----marinearmornecoverlight_armorsmithextended_replacer.esp With this load order, all marine helmets have the neckcover and working light.
33 comments
Fixed it! the mod was having a conflict with another combat helmet mod that also attempted to make the light on the helmet work, when uninstalled it worked fine
(plus without Armorsmith Extended, just perfect)
Update: Found a combat helmet as in-world loot on a bench at Hub City Wreckers, and it works now. Weird.
My load order:
-dmhelmetmerge.esp
--dmhelmetmerge-ae.esp
---marine armor helmet light.esp
----marinearmorneckcover_armorsmithextended.esp
-----marinearmornecoverlight_armorsmithextended_replacer.esp
With this load order, all marine helmets have the neckcover and working light.